Search found 103 matches

by Sasadad
Tue Aug 10, 2010 3:50 pm
Forum: News
Topic: Forum upgrade
Replies: 6
Views: 9574

Re: Forum upgrade

This topic is 2 years old today.
by Sasadad
Wed Jun 09, 2010 12:05 pm
Forum: Off Topic
Topic: Anyone else own any video game consoles?
Replies: 7
Views: 7861

Re: Anyone else own any video game consoles?

I have a PS2, Wii, and PS3. Any reason?
by Sasadad
Mon Apr 05, 2010 11:42 am
Forum: Discussion
Topic: Welcome
Replies: 5
Views: 8010

Re: Welcome

Pshh, I just don't post much, as I see no reason to, and haven't made anything in a while. :P

Anyway, welcome people! :D
by Sasadad
Tue Jan 12, 2010 1:55 pm
Forum: Level Design
Topic: Survival design contest
Replies: 9
Views: 9609

Re: Survival design contest (?)

I thought so, but then how do you... well, I'll just wait for the code. I'd definitely try to participate in this contest as it seems like a really cool idea, but there aren't many other designers on the forums. Maybe asdasdg12 would participate, or raz3124? If MD had some free time, perhaps he could.
by Sasadad
Tue Jan 12, 2010 1:52 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Damage Trigger
Replies: 2
Views: 4257

Suggestion: Damage Trigger

I just thought of something: perhaps we could have damage triggers? I'm not sure if it's be like after X damage or after X percent of HP is gone or what. The code would look like: makeTrigger, damage, PART#, DAMAGE_NEEDED, ANY_COMMAND So that you could have something happen when a part is damaged en...
by Sasadad
Mon Jan 11, 2010 2:22 pm
Forum: Level Design
Topic: Survival design contest
Replies: 9
Views: 9609

Re: Survival design contest (?)

I think that sounds like a good idea for a contest, but how do you disable shooting? I figure it has something to do with that thing that follows you in your Reversed Ultimate Defense, but how do you do that and how does it kill you when you fire (I have my theories)? I was recently thinking of maki...
by Sasadad
Tue Jan 05, 2010 1:15 pm
Forum: Suggestions and Feedback
Topic: invaled users?
Replies: 3
Views: 4320

Re: invaled users?

I've often wondered why people go through the trouble to make multiple profiles. Is there some benefit to that? The only things I could think of would be to rate things twice, vote for yourself in contests, or go into the other account so people don't know you're online (not much of a point to this...
by Sasadad
Fri Jan 01, 2010 1:05 pm
Forum: Editor Help
Topic: How to rotate random
Replies: 2
Views: 4159

Re: How to rotate random

I don't mind, good explanation, Mouzi. You and your example levels. :lol: I hope that answered your question, raz3124.
by Sasadad
Sat Dec 12, 2009 4:25 pm
Forum: Off Topic
Topic: Advent calendar 'n stuff
Replies: 3
Views: 5798

Re: Advent calendar 'n stuff

I've gotten 2, 4, 9, 10, and 12 so far, putting me in 7th place overall. I can't get today's one, it seems like there are some overlapping layers, one of which contains the word, but I can't figure out how to separate them...

Awesome, Mouzi. :)
by Sasadad
Wed Dec 09, 2009 5:39 am
Forum: Editor Help
Topic: To make a game?
Replies: 1
Views: 3700

Re: To make a game?

Don't forget "Don't put too many lasers." Or for that matter, weapons in general.
by Sasadad
Fri Nov 20, 2009 1:00 pm
Forum: Discussion
Topic: Personal achievements
Replies: 1
Views: 5376

Re: Personal achievements

I've beaten Azathoth Core quite a few times, including in that level. Your score is very impressive, though. But my greatest ZF achievements are clearly that I won the official contest and that I got 3 or so levels into the video on the front page.
by Sasadad
Fri Nov 20, 2009 12:49 pm
Forum: Level Design
Topic: The Real Challenge
Replies: 2
Views: 5193

Re: The Real Challenge

Too many lasers, but otherwise pretty good. Keep trying.
by Sasadad
Wed Nov 11, 2009 10:09 am
Forum: Off Topic
Topic: Did I start that?
Replies: 14
Views: 16602

Re: Did I start that?

Yes, but it's our ghost town. :D
by Sasadad
Thu Aug 27, 2009 4:40 pm
Forum: Level Design
Topic: Idea! Collaborative Project
Replies: 4
Views: 5897

Re: Idea! Collaborative Project

I actually thought of something like this a while ago. This sounds kind of fun. :)
by Sasadad
Sun Aug 09, 2009 6:52 am
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146395

Re: Amount of Lives

I agree with Mouzi that you should leave this level with unlimited lives so that people can get their own scores. The only levels nowadays that would need a limited number of lives would be levels that are supposed to be a challenge to beat. If this is what you wanted, I would recommend 2-3 lives.