Search found 144 matches

by Mouzi
Tue Jun 24, 2008 11:36 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

Hehe, tried combining my level. It's 2/3 done and I already get an error stating: "Too many triggers running at once. Deleting triggers for this frame and pausing the game." :D I guess it fails here then. Well I've got ~400 lines of AI data so I guess it is quite a lot :D But it's not even...
by Mouzi
Tue Jun 24, 2008 2:02 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

My level would be a great example of triggers if I had the stop repeats thingy and could finish it ;D
by Mouzi
Sat Jun 21, 2008 10:22 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

Ok, thanks :) I already figured two workarounds for it so I can use another of them for my level if there won't be a way to stop it (although it may be a bit laggy way to do it :S) EDIT2: Too complicated. It didn't work. Have to wait for a way to stop repeats. EDIT3: \o/ Level mostly done. Just have...
by Mouzi
Sat Jun 21, 2008 12:03 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

No, I don't remember. Now that I refreshed the page they seem to work.

Would you be able to implement a way to stop a repeat before the contest is over?
Because I'd like to use it for my level ;)
by Mouzi
Sat Jun 21, 2008 10:54 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

Could you explain what exactly should "REPEAT_FRAMES" be? I don't quite get it o.O EDIT: is it how often it repeats? like in frames. I think I get it now. Is it possible to stop it somehow? :S You could make a temporary "stop all repeats" if you can't make them stop individually ...
by Mouzi
Sat Jun 21, 2008 10:27 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 16110

Yeah, you can make nested time triggers, but still you can't make intervals :/ Also there could be a createPart command too which would work the same way as text editing. Of course this can be always done with parts outside the screen and then rotate them in but it's a lot of trouble (and that way t...
by Mouzi
Sat Jun 21, 2008 9:51 am
Forum: Editor Help
Topic: AI Manual *new*
Replies: 8
Views: 6963

Hey, wait, does the "stop, rotate" mean it stops ALL rotating parts? :S And how can it be "ANY_COMMAND"? :o Wouldn't "stop, disableGun" be quite illogical :D EDIT: And what happens if you put two rotatePart commands on one part and then use stop, rotate? Does it stop on...
by Mouzi
Sat Jun 21, 2008 9:42 am
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10358

Ok, that theme just COMPLETELY messed up my plans :D
This would have been the best update if it wasn't for this contest :P

EDIT: Is it a bad thing if the level's main theme isn't time (like it doesn't immediately shout out "TIME!!11" to you), but it still uses time based commands?
by Mouzi
Thu Jun 19, 2008 10:25 pm
Forum: Suggestions and Feedback
Topic: Level editor backup suggestion
Replies: 4
Views: 4418

Well they are after all just a set of small commands.
The level is only the size you see it in AI editor and Text edit.
Only those texts are stored. (And the info you choose when you save and scores of course).
by Mouzi
Thu Jun 19, 2008 10:23 pm
Forum: Suggestions and Feedback
Topic: Fullscreen mode
Replies: 6
Views: 5064

It looks like the newly released FF3 does this even without an extension. It just leaves a thin white line at the top, and if you move your mouse there your toolbar shows up, but other than that it hides the browser completely. Oh, it won't for me. Could be because I got some extra toolbars :D (Got...
by Mouzi
Thu Jun 19, 2008 1:31 am
Forum: News
Topic: Contest coming soon!
Replies: 3
Views: 7106

I think that ALL judging should be done in the forum, and not based on gallery star ratings. I've seen some awesome levels get mediocre or poor star ratings, mainly because the general public doesn't always necessarily grasp what the level is all about. I agree with this. Anyway, can't wait for sat...
by Mouzi
Wed Jun 18, 2008 11:26 am
Forum: Suggestions and Feedback
Topic: Fullscreen mode
Replies: 6
Views: 5064

This is for everyone using Firefox: I just found a great FF extension for this purpose! It can be downloaded from here . You can choose from the options to hide the tab bar too so it will work exactly the same way as flash fullscreen and make it really FULLscreen. Oh and BTW it works by pressing the...
by Mouzi
Mon Jun 16, 2008 2:15 am
Forum: Suggestions and Feedback
Topic: Level editor backup suggestion
Replies: 4
Views: 4418

Level editor backup suggestion

You could make the editor save the current level under development in the same way it stores the name and password and then have a button to restore last session's level so that if you accidentally hit back or your browser/computer crashes or something like that you wouldn't lose the level. I don't ...
by Mouzi
Sat Jun 14, 2008 10:36 am
Forum: Suggestions and Feedback
Topic: Zeta Flow on Powder Game?
Replies: 2
Views: 3886

The only downside is that there's been a lot of simple levels that look exactly the same -.-

EDIT: Although I think they're done with making them now :P
by Mouzi
Thu Jun 05, 2008 12:38 pm
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 6543

Sasadad wrote:Would you mind if I made a level based on this, Mouzi?
No. That's why I posted the code; for others to use in their levels :)