Search found 144 matches
- Tue Jun 24, 2008 11:36 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
- Tue Jun 24, 2008 2:02 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
- Sat Jun 21, 2008 10:22 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
Ok, thanks :) I already figured two workarounds for it so I can use another of them for my level if there won't be a way to stop it (although it may be a bit laggy way to do it :S) EDIT2: Too complicated. It didn't work. Have to wait for a way to stop repeats. EDIT3: \o/ Level mostly done. Just have...
- Sat Jun 21, 2008 12:03 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
- Sat Jun 21, 2008 10:54 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
- Sat Jun 21, 2008 10:27 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 16110
Yeah, you can make nested time triggers, but still you can't make intervals :/ Also there could be a createPart command too which would work the same way as text editing. Of course this can be always done with parts outside the screen and then rotate them in but it's a lot of trouble (and that way t...
- Sat Jun 21, 2008 9:51 am
- Forum: Editor Help
- Topic: AI Manual *new*
- Replies: 8
- Views: 6963
- Sat Jun 21, 2008 9:42 am
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 10358
Ok, that theme just COMPLETELY messed up my plans :D
This would have been the best update if it wasn't for this contest :P
EDIT: Is it a bad thing if the level's main theme isn't time (like it doesn't immediately shout out "TIME!!11" to you), but it still uses time based commands?
This would have been the best update if it wasn't for this contest :P
EDIT: Is it a bad thing if the level's main theme isn't time (like it doesn't immediately shout out "TIME!!11" to you), but it still uses time based commands?
- Thu Jun 19, 2008 10:25 pm
- Forum: Suggestions and Feedback
- Topic: Level editor backup suggestion
- Replies: 4
- Views: 4418
- Thu Jun 19, 2008 10:23 pm
- Forum: Suggestions and Feedback
- Topic: Fullscreen mode
- Replies: 6
- Views: 5064
It looks like the newly released FF3 does this even without an extension. It just leaves a thin white line at the top, and if you move your mouse there your toolbar shows up, but other than that it hides the browser completely. Oh, it won't for me. Could be because I got some extra toolbars :D (Got...
- Thu Jun 19, 2008 1:31 am
- Forum: News
- Topic: Contest coming soon!
- Replies: 3
- Views: 7106
I think that ALL judging should be done in the forum, and not based on gallery star ratings. I've seen some awesome levels get mediocre or poor star ratings, mainly because the general public doesn't always necessarily grasp what the level is all about. I agree with this. Anyway, can't wait for sat...
- Wed Jun 18, 2008 11:26 am
- Forum: Suggestions and Feedback
- Topic: Fullscreen mode
- Replies: 6
- Views: 5064
This is for everyone using Firefox: I just found a great FF extension for this purpose! It can be downloaded from here . You can choose from the options to hide the tab bar too so it will work exactly the same way as flash fullscreen and make it really FULLscreen. Oh and BTW it works by pressing the...
- Mon Jun 16, 2008 2:15 am
- Forum: Suggestions and Feedback
- Topic: Level editor backup suggestion
- Replies: 4
- Views: 4418
Level editor backup suggestion
You could make the editor save the current level under development in the same way it stores the name and password and then have a button to restore last session's level so that if you accidentally hit back or your browser/computer crashes or something like that you wouldn't lose the level. I don't ...
- Sat Jun 14, 2008 10:36 am
- Forum: Suggestions and Feedback
- Topic: Zeta Flow on Powder Game?
- Replies: 2
- Views: 3886
- Thu Jun 05, 2008 12:38 pm
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 6543