Search found 9 matches

by rycuda
Thu Oct 04, 2007 1:37 pm
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5223

Okay, for me that code generates a part that starts out rotating counter clockwise and will then rock back and forth between the minimum and maximum angles. Is what what you're after, or do you want the piece to keep spinning counter clockwise forever? If you want it to keep spinning counter clockwi...
by rycuda
Wed Oct 03, 2007 8:07 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5223

Can you post the AI lines from the editor? It'll give me a better idea of what's going on.
by rycuda
Tue Oct 02, 2007 9:45 pm
Forum: Editor Help
Topic: AI Manual
Replies: 1
Views: 3963

AI Manual

Boss Movement randomWaypoints Will make the core (and hence the whole level) move from point to point in a randomish pattern. followShip Will make the core (and hence the whole level) move slowly after the player. Boss Rotation randomRotate The core and everything attached to it will spin round in ...
by rycuda
Tue Oct 02, 2007 9:18 am
Forum: Suggestions and Feedback
Topic: Projectile size scales with weapon
Replies: 2
Views: 1435

Projectile size scales with weapon

Having just scaled a few of the weapons and had double sized turrets firing comically small projectiles the thought occurs to me that having the option to scale projectiles as well would be nice. The default should be to lock the scales together, with the option to independently set both options.
by rycuda
Sun Sep 30, 2007 10:06 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5223

Happy to help =)
by rycuda
Sun Sep 30, 2007 2:36 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5223

Make speed negative.
by rycuda
Sat Sep 29, 2007 10:03 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5342

Grouping on the editor? So you can select a group of parts that after that will move, scale and rotate as one object? That'd be really really useful. Having just built a 7 object turret only to find that I've got it pointing away from the player I've a huge amount of work to do to flip objects aroun...
by rycuda
Sat Sep 29, 2007 8:36 am
Forum: Suggestions and Feedback
Topic: Clear level button
Replies: 2
Views: 1838

Clear level button

A clear level button in the editor that deletes all parts, resets all part numbers and just leaves you with a default scaled core right in the middle of the screen.
by rycuda
Sat Sep 29, 2007 8:34 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5342

Another big shout out for triggers. Custom HP would be nice as well. I'd love to see variables in the AI logic window. If statements would be fantastic as well, although that's probably just a trigger. A simple field to directly set what a part links to would be nice (down in the dimensions window?)...