Search found 192 matches
- Mon Jun 02, 2008 10:24 pm
- Forum: Suggestions and Feedback
- Topic: Zetaflow Needs Some People
- Replies: 10
- Views: 6708
Indeed, people have come and gone quite a bit, but there seems to be more leaving then joining lately. I'd like to see the site grow and everything, but honestly I really don't know what I'm doing what it comes to managing a community. Lack of time makes it that much harder to learn and experiment. ...
- Sat May 10, 2008 2:21 pm
- Forum: Suggestions and Feedback
- Topic: Linking bug
- Replies: 2
- Views: 4556
- Tue May 06, 2008 8:04 pm
- Forum: News
- Topic: Update - Some Triggers
- Replies: 5
- Views: 7909
That's entirely correct, it should work!Sasadad wrote:to make it so when part #2 dies, parts 6,7,8,10,11, and 12 activate.Code: Select all
makeTrigger,death,enableGun,2,6,7,8,10,11,12
- Mon May 05, 2008 9:26 pm
- Forum: News
- Topic: Update - Some Triggers
- Replies: 5
- Views: 7909
Update - Some Triggers
Finally an update! only a small one though. I changed the layout of the AI code window, hopefully it's a bit easier to use. Most notably however are the 3 new AI commands, 2 of which are triggers...have a look for yourself and you'll see what I mean. Also, don't use the "makeSwitch" comman...
- Fri May 02, 2008 11:11 pm
- Forum: Editor Help
- Topic: CoreGun: Double
- Replies: 2
- Views: 4244
- Thu May 01, 2008 11:48 pm
- Forum: Level Design
- Topic: The Machine Series!!
- Replies: 10
- Views: 7830
- Fri Apr 04, 2008 11:17 pm
- Forum: Suggestions and Feedback
- Topic: Acceptable Level Naming and Graphic Designs
- Replies: 3
- Views: 4917
- Fri Mar 14, 2008 11:32 pm
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 10318
can you set things up for users to get a notice about forum updates without them having to log into the forum. I know we get an update to responses, but I'm talking about stuff that falls outside of that. Certainly! there's already a system in place for that, although it's probably not obvious to m...
- Fri Mar 14, 2008 10:02 am
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 10318
Regarding invincible parts, since the colours can be changed I'm not enforcing the colour to light blue except on parts that are their original colour. I could change the colour of invincible guns (if they have their original colour) too if you'd like. The reason I don't change every invincible part...
- Thu Mar 13, 2008 6:32 pm
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 10318
Update - Colours
You may now customize the colours of your creation!
Feedback welcome.
~MD
Feedback welcome.
~MD
- Sat Mar 01, 2008 10:52 pm
- Forum: Off Topic
- Topic: Hey everyone!
- Replies: 10
- Views: 10166
- Tue Feb 26, 2008 5:36 pm
- Forum: Suggestions and Feedback
- Topic: Strange Things
- Replies: 2
- Views: 2008
That is strange, I can only guess at why that happened. Perhaps there were connection issues of some sort. Also, it says here that your account was created two weeks ago on Feb 14, which means your account did exist the entire time. Make sure you're using rotatePartToShip for pieces, as rotateToShip...
- Tue Jan 29, 2008 10:02 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 21044
Nope again, it has to recalculate angles and position seperately for each part regardless. Because the parts aren't actually connected, more like floating at a specific point and angle around its parent (which is different for every part, or assumed to be different). Although code to rotate a piece ...
- Mon Jan 28, 2008 10:14 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 21044
- Sun Jan 27, 2008 1:12 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 21044
I was under the impression that the objects were vector graphics and the scale had no impact on performance. Am I wrong? That's correct, scale them as much as you please. In fact, less big ones would run faster than many small ones. And it is interesting to see it being used as a webtoy; that's one...