Search found 13 matches

by TrevorShannon
Sat Jun 07, 2008 2:11 pm
Forum: Suggestions and Feedback
Topic: Bug Report
Replies: 8
Views: 5392

Thanks! It works fine now. :)
by TrevorShannon
Sat Jun 07, 2008 12:12 pm
Forum: Suggestions and Feedback
Topic: Bug Report
Replies: 8
Views: 5392

I enter the game normally... at the main menu. After that, whenever I click something that should take me to the menu, nothing happens.
by TrevorShannon
Fri Jun 06, 2008 2:07 pm
Forum: Suggestions and Feedback
Topic: Bug Report
Replies: 8
Views: 5392

Bug Report

For a while, I have been unable to get to the main menu. This makes it EXTREMELY difficult to get to the Gallery, main game, Forum, etc. Can you figure out what is causing this and fix it?
by TrevorShannon
Sat May 17, 2008 1:33 pm
Forum: Editor Help
Topic: Growing and shrinking
Replies: 2
Views: 3645

Growing and shrinking

Mouzi has been making some of the best art and tutorial levels in the Gallery. However, one level really stands out: "Resizing (example)". Of the many levels I Have played this is the only level I have seen growing and shrinking in. How is this done!? http://zetaflow.skylogic.ca/ZetaFlow.p...
by TrevorShannon
Tue May 13, 2008 8:51 pm
Forum: Editor Help
Topic: Special Spinning Technique
Replies: 3
Views: 4059

Also, in some levels I have seen pieces rotate then stop. I am guessing this has something to do with it, but no matter what I try, I can't seem to get it to work. Does anyone know how to make it work?
by TrevorShannon
Fri May 09, 2008 9:14 pm
Forum: Suggestions and Feedback
Topic: Linking bug
Replies: 2
Views: 4156

Linking bug

After making at least one piece, select the core. Click the space next to the "chain" symbol, and put in the number of one of the pieces. Try playing the level, and the game freezes up.
by TrevorShannon
Sun May 04, 2008 5:11 pm
Forum: Editor Help
Topic: CoreGun: Double
Replies: 2
Views: 3842

Thanks! I tried that before, but forgot the _
by TrevorShannon
Fri May 02, 2008 7:46 pm
Forum: Editor Help
Topic: CoreGun: Double
Replies: 2
Views: 3842

CoreGun: Double

In a few levels, I have seen the core use the "coreGun double" and "coreGun twinRapid" guns even when there are still other guns. In fact, I have seen one level where it shoots something even worse than TwinRapid! How do you do this?
by TrevorShannon
Thu May 01, 2008 9:39 pm
Forum: Editor Help
Topic: Special Spinning Technique
Replies: 3
Views: 4059

Special Spinning Technique

Cool Trick: As shown in my "720 degree spin" level, you can make pieces rotate repeatedly but eventually turn around. If the min and max angles have a difference of at least 360 degrees, thay will turn that many degrees and then stop. You can make some interesting patterns this way...
by TrevorShannon
Thu May 01, 2008 9:33 pm
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 7082

I just finished a new series (Fortress) based on this. Of course, most of the levels aren't as good...
by TrevorShannon
Thu May 01, 2008 9:30 pm
Forum: Editor Help
Topic: Moving in lines
Replies: 3
Views: 3945

Thanks, that really helped. As you can see, I even used that in a couple levels already.
by TrevorShannon
Sun Apr 27, 2008 7:39 pm
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 7082

Wow... Those are some cool levels. Nice touch with the "Victory!" level. I should remember it when I make my next series... if it's alright with you.
by TrevorShannon
Sun Apr 27, 2008 7:12 pm
Forum: Editor Help
Topic: Moving in lines
Replies: 3
Views: 3945

Moving in lines

As shown in my level "Line-Follower Test", you can make things move in nearly straight lines by having them rotate around something far FAR offscreen. However, I was wondering if there was an easier way to do this?