Search found 10 matches

by XxoriginxX
Mon Jan 21, 2013 8:48 pm
Forum: Off Topic
Topic: A very, very, very long time
Replies: 12
Views: 22471

Re: A very, very, very long time

Out of curiosity, does MD come on at all anymore? Or is all future development of Zeta Flow permanently dead?
by XxoriginxX
Mon Jan 21, 2013 3:38 pm
Forum: Off Topic
Topic: A very, very, very long time
Replies: 12
Views: 22471

Re: A very, very, very long time

Well, I'll get right to it- I already have a few ideas brewing...
by XxoriginxX
Sun Jan 20, 2013 1:06 pm
Forum: Off Topic
Topic: A very, very, very long time
Replies: 12
Views: 22471

A very, very, very long time

Wow... Just remembered this game, and decided to come back here... It's been too long.
by XxoriginxX
Mon Mar 15, 2010 9:54 pm
Forum: Suggestions and Feedback
Topic: Possible bug........ :?
Replies: 6
Views: 5379

Re: Possible bug........ :?

mine works fine too. did u accidentlally click off the page?
by XxoriginxX
Wed Sep 23, 2009 6:29 pm
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146389

Re: Amount of Lives

I didn't mean just colour. I need ideas on a great challenge... Something not impossable, but quite difficult.
by XxoriginxX
Sat Sep 19, 2009 8:52 am
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146389

Re: Amount of Lives

I have another dilema. I can't figure out what my aquamarine ship will look like.
by XxoriginxX
Sat Aug 29, 2009 7:57 am
Forum: Level Design
Topic: Idea! Collaborative Project
Replies: 4
Views: 5894

Re: Idea! Collaborative Project

I'll be able to do some of the less important work, like colour-changing, invincability gain and loss, ect...
by XxoriginxX
Tue Aug 11, 2009 2:54 pm
Forum: Editor Help
Topic: Scripting Help needed MD!!
Replies: 11
Views: 7475

Re: Scripting Help needed MD!!

I know this topic hasn't been replied on in a while, but i have a way to fix your problem: Make the vulnerability start 1 frame before the color change. That or switch the commands, from AI_makeTrigger,timeRepeat,90,90,col,ff6600,7848 AI_makeTrigger,timeRepeat,90,90,makeVulnerable,7848 to AI_makeTri...
by XxoriginxX
Sun Aug 09, 2009 10:22 am
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146389

Re: Amount of Lives

Thanks for the help. I think I will just keep it at infinate.
by XxoriginxX
Sat Aug 08, 2009 10:12 pm
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146389

Amount of Lives

I don't know how many lives i should have in my new level, http://zetaflow.skylogic.ca/game/play/10603 . Please help me out.