Search found 11 matches

by ThePagemaster
Wed Dec 05, 2007 5:45 pm
Forum: Level Design
Topic: When less is more - placement over quantity
Replies: 37
Views: 18859

its fun, but it chews lives up too fast. could u please increase the lives?
by ThePagemaster
Wed Dec 05, 2007 1:02 pm
Forum: Editor Help
Topic: How do u judge the angles when using the AI roatate control?
Replies: 8
Views: 5302

Thanks the Dance worked. the harder rocket flower now has a scatter gun and more lives.
(let me know if it needs any more lives)
by ThePagemaster
Wed Dec 05, 2007 1:00 pm
Forum: Suggestions and Feedback
Topic: Can we get a new kind of auto aim?
Replies: 7
Views: 1738

if you take a look at the info at the beginning of the later bosses there is smash. (its the purple scatter gun)
by ThePagemaster
Wed Dec 05, 2007 12:42 pm
Forum: Suggestions and Feedback
Topic: Twin Rapid Fire core Gun
Replies: 13
Views: 7903

the thing is, in strategic levels its nice so please don't get rid of it completely
by ThePagemaster
Wed Dec 05, 2007 12:38 pm
Forum: Suggestions and Feedback
Topic: Can we get a new kind of auto aim?
Replies: 7
Views: 1738

My record is 0,004,320,300 and my highest level was 10. Oh by the way can we get something like the smash weapon of that game?
by ThePagemaster
Wed Dec 05, 2007 12:20 pm
Forum: Editor Help
Topic: How do u judge the angles when using the AI roatate control?
Replies: 8
Views: 5302

Thanks, on the harder version i was going to update it with a spread blast in the center of the spinning thing, but when i try to open editor the AI keeps on being blank.
by ThePagemaster
Tue Dec 04, 2007 4:39 pm
Forum: Suggestions and Feedback
Topic: Can we get a new kind of auto aim?
Replies: 7
Views: 1738

Can we get a new kind of auto aim?

I just played Warning forever and was really impressed with that auto aim.
Can u make that auto aim an option here?
Thanks.
ThePagemaster
by ThePagemaster
Mon Dec 03, 2007 12:36 pm
Forum: News
Topic: Weapon preview
Replies: 18
Views: 16638

It just seems a little cruel. its like: Ah!! I'm Surrounded! Nooo I'm dead. You need to be able to dodge the weapons and you cant dodge this one. Try a circle but instead of completely filling it in you should have beams that go to the middle. Like spokes on a wheel. This would leave some room to do...
by ThePagemaster
Mon Dec 03, 2007 11:39 am
Forum: Editor Help
Topic: How do u judge the angles when using the AI roatate control?
Replies: 8
Views: 5302

Thanks

thanks a lot. it would be very useful if you could have a pop-up box that states the angle as well as the part #.
by ThePagemaster
Mon Dec 03, 2007 8:58 am
Forum: Suggestions and Feedback
Topic: Campaign Option for levels?
Replies: 3
Views: 4022

Campaign Option for levels?

Can you make it so you can make your own campaigns?
by ThePagemaster
Mon Dec 03, 2007 8:46 am
Forum: Editor Help
Topic: How do u judge the angles when using the AI roatate control?
Replies: 8
Views: 5302

How do u judge the angles when using the AI roatate control?

I can never seem to figure out the rotate controls. How do you judge the angles?