Search found 14 matches

by Farfelkugeln
Fri Nov 09, 2007 7:22 am
Forum: News
Topic: Weapon preview
Replies: 18
Views: 16673

Thanks. I hope you can make use of some of the ideas.
by Farfelkugeln
Tue Nov 06, 2007 8:52 am
Forum: News
Topic: Weapon preview
Replies: 18
Views: 16673

Well, I got some suggestions for new weapons. Bear in mind that probably all of these will lag when in large numbers, or be to complex. But see what you can make out of it. :arrow: A round disc that bounces of ship parts . (#edit# or a laser that reflects of walls) :arrow: A mine that explode with s...
by Farfelkugeln
Sat Nov 03, 2007 3:04 pm
Forum: News
Topic: Weapon preview
Replies: 18
Views: 16673

Nice! :D
I hope you have more weapons in mind for us.

By the way, would you mind ideas and suggestions about new weapons?
by Farfelkugeln
Fri Oct 05, 2007 5:42 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5258

Hmm, it is supposed to rotate between min and max angle.
I think my problem is to get the right rotation between those.
I'll just try and fail till' I get it.
Thanks for the help though.
by Farfelkugeln
Wed Oct 03, 2007 10:27 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5258

Here you go.

rotatePart,48,-1,0,60,20

You don't suppose that the space between is important?
by Farfelkugeln
Wed Oct 03, 2007 5:47 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5258

For some reason the parts won't rotate when I make the speed negative.
I've done exactly like you wrote in the tutorial, but it still dont work.
by Farfelkugeln
Tue Oct 02, 2007 7:10 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5346

I've got an idea conserning rotation.
It should be possible to restrict the "rotate part to ship" ability to ,for example, rotating between 0* and 30*.
The part would rotate after the ship, but inside this angle.
by Farfelkugeln
Mon Oct 01, 2007 12:28 pm
Forum: Level Design
Topic: How levels should be
Replies: 4
Views: 2687

How levels should be

Whoo! first topic! I'm curious about what other players appreaciate when it comes to levels: difficulty, creativity, and so on. I personally prefer creative and artistic levels, that isn't necessarily challenging, alltough it's a good thing (and by challenging I don't mean impossible, as in "fo...
by Farfelkugeln
Sun Sep 30, 2007 8:24 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5346

I dont like that its possible to rip off levels created by others, by loading it up in the editor, and save it in you own name. This happened to me not long ago, Im not exactly angry about it (can't blame him for having poor imagination), I've noticed that this has happened with other levels as well...
by Farfelkugeln
Sun Sep 30, 2007 8:01 am
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5258

Thanks
by Farfelkugeln
Sat Sep 29, 2007 11:28 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5346

I would like a custom waypoint tool were you just drag a line for the core, or seperate parts to follow.
And the option to make the parts follow the line either by its axis or in a locked angle.

I think this would be very useful.

New weapons and parts would also be cool.
by Farfelkugeln
Fri Sep 28, 2007 1:11 pm
Forum: Editor Help
Topic: Rotating
Replies: 8
Views: 5258

Rotating

This is probably a stupid question, cause' I'm likely to have overlooked something.
But is there an easy way to make things rotate counterclockwise?
by Farfelkugeln
Mon Sep 24, 2007 5:58 am
Forum: Suggestions and Feedback
Topic: Can't log in to save
Replies: 2
Views: 1519

Ok, Thanks. :)
by Farfelkugeln
Sun Sep 23, 2007 1:59 am
Forum: Suggestions and Feedback
Topic: Can't log in to save
Replies: 2
Views: 1519

Can't log in to save

Do anyone have a clue why I cant log in to save my level in the editor? :?:
I obviously have created an account here, otherwise I probably wouldnt be able to post this, but the editor says the opposite. :(
I'd appreciate any tips or thoughts.