Well, I've always played with the default settings :P
I don't mind if it's not the most efficient way, I've just got used to it.
Search found 144 matches
- Thu Jul 24, 2008 2:42 am
- Forum: Suggestions and Feedback
- Topic: New commands
- Replies: 11
- Views: 6667
- Wed Jul 23, 2008 10:38 pm
- Forum: Suggestions and Feedback
- Topic: New commands
- Replies: 11
- Views: 6667
- Thu Jul 10, 2008 11:48 am
- Forum: Suggestions and Feedback
- Topic: New Command Suggestion
- Replies: 2
- Views: 3659
- Thu Jul 10, 2008 10:19 am
- Forum: Level Design
- Topic: Lag builds up?
- Replies: 0
- Views: 12330
Lag builds up?
I wasn't sure where I should post this, but I guess it has the most to do with level design. What I wanted to ask is that why does the lag build up in (for example) this level? It doesn't lag at all first, but if I keep it open long enough the FPS drops from ~25-30 to ~5. Doesn't bother me though :P...
- Mon Jul 07, 2008 12:13 am
- Forum: News
- Topic: Vote! - Level Design Contest
- Replies: 11
- Views: 9509
- Sun Jul 06, 2008 1:01 pm
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 10173
- Fri Jul 04, 2008 10:59 am
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 10173
- Thu Jul 03, 2008 11:31 pm
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 10173
by the looks of things me and Mouzi are the only entries. Yeah, and my level is broken :D (Although it wasn't at least not for the first few days after I made it.) Anyway, nice level. It's more related to the theme than my level :P It was pretty easy to destroy the six or were there seven (one in f...
- Sat Jun 28, 2008 10:42 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 6660
- Sat Jun 28, 2008 7:40 am
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 6660
Think this was the best level? Think again :D
Check MP3228's level Angel
I may be good at tricks, but I'm in no way creative enough to make something like that.
Check MP3228's level Angel
I may be good at tricks, but I'm in no way creative enough to make something like that.
- Thu Jun 26, 2008 10:34 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 6660
- Thu Jun 26, 2008 11:54 am
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 10173
My level is now finished. Just a level - 32 visible parts - 107 invisible parts - 5 weapons - 470 lines of AI code It may lag if you have CPU intensive applications open or just have a poor CPU :P I hope it's worth it! :D It was pretty fun making it. Oh, the theme. Well it uses A LOT of time based t...
- Thu Jun 26, 2008 11:52 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 15808
- Thu Jun 26, 2008 12:55 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 15808
Cool, seems to work, and no lag :) I just hope 500 is enough :D EDIT: Actually if it's just limiting the time triggers it should be enough. I've got a lot of death triggers, but they don't count, right? By the way, wouldn't it just be easier to delete a repeat, on level initialization, if it's insid...
- Wed Jun 25, 2008 6:37 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 15808
Did you increase it? :D I still get the error even with 1/3 of the AI code I have. (Although more parts of the level are now working). Would 500 be too high limit? What's the limit ATM? EDIT: By the way, my level isn't huge, if you were thinking that; It's just very complex. And actually it's pretty...