Search found 87 matches

by Redsatori
Fri Nov 23, 2007 4:35 pm
Forum: Level Design
Topic: 12 o'clock shuffle
Replies: 9
Views: 8109

12 o'clock Shuffle Closed Captioning brought to you bySETreC (The Society for the Ethical Treatment of Cores) Today's installment of 12 o'clock shuffle includes three levels by relative newcomers to Zeta Flow. If you are a newcomer, please take all of my reviews with a grain of salt. I base them on...
by Redsatori
Fri Nov 23, 2007 1:48 pm
Forum: Suggestions and Feedback
Topic: New AI movement suggestion
Replies: 12
Views: 2631

New AI movement suggestion

So, I have been playing around with the editor for a few days now, and I had an idea that I am trying to implement. It is not working quite as I planned with rotations. I would like to see a horizontal and vertical movement option. I don't know how feasible this is to implement into the editor and o...
by Redsatori
Fri Nov 23, 2007 1:06 am
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

http://img248.imageshack.us/img248/1848/stratzd6.gif The strat itself is a bit complicated, but it does work. Again, a lot depends on whether you don't get caught unawares with the rotation changes. 1) Take out the gun facing the bottom of the screen at position #1. Quickly, without doing so, you c...
by Redsatori
Fri Nov 23, 2007 12:51 am
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

Let me get a screenshot quick from before it fires and I'll go over my strat. Like I said tho, it's about 75% luck in getting the right rotations at the right times.
by Redsatori
Fri Nov 23, 2007 12:31 am
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

Just an update for ya, mate:

Image

My god is that a hard level to beat. Also, it got the highest rating I have given out, simply because of the difficulty. If you want a run down of how I do it, I will get a screen of it before they all fire off.
by Redsatori
Fri Nov 23, 2007 12:18 am
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

I'm playing it now, with the one life thing. I can usually get both of the bottom orbs gone and the left side gone entirely. The main issue I have is when it reverses spin and I'm lagging a bit, cos I don't have a fast enough reaction time to switch directions. I think the level is beatable, but you...
by Redsatori
Thu Nov 22, 2007 11:50 pm
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

Man, swartzer, I had that laser level down an orb of lasers before it got me. I'm gonna spend the rest of the night trying to beat it.
by Redsatori
Thu Nov 22, 2007 7:17 pm
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 11874

6 Lights of Enlightenment or How To Build Great Levels

So, with the influx of new players and designers, I thought I should break out a small how-to guide. After playing the last three days worth of levels, I feel this is needed much more than anything. Here's my list of things you should be doing with all of your levels. Just remember, this is just a g...
by Redsatori
Thu Nov 22, 2007 6:28 pm
Forum: Level Design
Topic: 12 o'clock shuffle
Replies: 9
Views: 8109

Happy Thanksgiving!! Since I am done with the familial gatherings, I decided it was time to do my 12 o'clock shuffle. There are no screenshots today, as I don't seem to have the inclination of posting them. Up for grabs: Robot by Craw The Electrick by Bua Marit Blank by Baldman Robot Creativity :: 9...
by Redsatori
Wed Nov 21, 2007 5:12 pm
Forum: Level Design
Topic: 12 o'clock shuffle
Replies: 9
Views: 8109

12 o'clock shuffle

I am going to review the first three maps created after noon each day according to the gallery times. I will be blunt. I will definitely tell you if something sucks. I will also tell you if the level has merit. All views contained in this thread are my own opinions and are not necessarily the opinio...
by Redsatori
Tue Nov 20, 2007 12:46 pm
Forum: Level Design
Topic: New player
Replies: 3
Views: 5262

Thanks for the feedback, swartzer. I'm glad you liked Spin Cycle, and I think you are correct that the difficulty factor has played a major role in determining it's rating. I tried to make a new one that was a bit easier, however, it ended up being much more difficult and has since been deleted. I w...
by Redsatori
Sun Nov 18, 2007 8:52 pm
Forum: Level Design
Topic: New player
Replies: 3
Views: 5262

New player

Hi there. I am a new player to Zeta Flow, and have been playing around with the editor. I would love to get some feedback on the levels I have made so far. Here is a partial list of what I have completed so far: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2571 http://zetaflow.skylogic.ca/ZetaFlow.ph...