Search found 144 matches

by Mouzi
Thu Jul 24, 2008 2:42 am
Forum: Suggestions and Feedback
Topic: New commands
Replies: 11
Views: 6613

Well, I've always played with the default settings :P
I don't mind if it's not the most efficient way, I've just got used to it.
by Mouzi
Wed Jul 23, 2008 10:38 pm
Forum: Suggestions and Feedback
Topic: New commands
Replies: 11
Views: 6613

If you move with keyboard it's not the same.
I think you could create a puzzle of some kind in this way.
by Mouzi
Thu Jul 10, 2008 11:48 am
Forum: Suggestions and Feedback
Topic: New Command Suggestion
Replies: 2
Views: 3611

Some kind of text edit command would cover all of these things (color, size, rotation, type of part). And maybe allow creation of new parts :) As long as it can't be abused (would reduce lag on some levels.. maybe?).
by Mouzi
Thu Jul 10, 2008 10:19 am
Forum: Level Design
Topic: Lag builds up?
Replies: 0
Views: 12260

Lag builds up?

I wasn't sure where I should post this, but I guess it has the most to do with level design. What I wanted to ask is that why does the lag build up in (for example) this level? It doesn't lag at all first, but if I keep it open long enough the FPS drops from ~25-30 to ~5. Doesn't bother me though :P...
by Mouzi
Mon Jul 07, 2008 12:13 am
Forum: News
Topic: Vote! - Level Design Contest
Replies: 11
Views: 9458

Well, my level is broken so not so "yay" for the publicity :D
Hmm, who should I vote for :P Ok, ok, I won't vote at all.

By the way, why is the area between the yellow forcefields black on the right side but not on the left?
by Mouzi
Sun Jul 06, 2008 1:01 pm
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10115

Well, you still have a chance to participate, if you have a level ready:
"Contest is now over, however if you've created a level already that is worthy then please mention it in the forum by clicking here"
by Mouzi
Fri Jul 04, 2008 10:59 am
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10115

Oh, I thought it was invulnerable too. It gave me the "cling cling" sound. Guess I was wrong then.
Have to try it later again.
by Mouzi
Thu Jul 03, 2008 11:31 pm
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10115

by the looks of things me and Mouzi are the only entries. Yeah, and my level is broken :D (Although it wasn't at least not for the first few days after I made it.) Anyway, nice level. It's more related to the theme than my level :P It was pretty easy to destroy the six or were there seven (one in f...
by Mouzi
Sat Jun 28, 2008 10:42 pm
Forum: Level Design
Topic: Just the best level so far!
Replies: 8
Views: 6609

I also have this:

Image

Isometric pixel art FTW :)
by Mouzi
Sat Jun 28, 2008 7:40 am
Forum: Level Design
Topic: Just the best level so far!
Replies: 8
Views: 6609

Think this was the best level? Think again :D
Check MP3228's level Angel

I may be good at tricks, but I'm in no way creative enough to make something like that.
by Mouzi
Thu Jun 26, 2008 10:34 pm
Forum: Level Design
Topic: Just the best level so far!
Replies: 8
Views: 6609

Thanks. :) Now that it's finished I can go back to play with the triggers <3 By the way, the first form is "defensive", the second one is "offensive" and the third one just goes crazy :P The second one was supposed to have the 4 way core gun (I tested it with it), but I forgot to...
by Mouzi
Thu Jun 26, 2008 11:54 am
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10115

My level is now finished. Just a level - 32 visible parts - 107 invisible parts - 5 weapons - 470 lines of AI code It may lag if you have CPU intensive applications open or just have a poor CPU :P I hope it's worth it! :D It was pretty fun making it. Oh, the theme. Well it uses A LOT of time based t...
by Mouzi
Thu Jun 26, 2008 11:52 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15713

You should put only makeTrigger,time,300,stop,rotatePart,2 when you stop rotation.
The rest of it isn't necessary. I'm not sure though if that's the problem.

You can use rotatePart,2,5 and rotatePart,2,-10 for the rotation too :P
You can omit the rest if you don't want to specify them.
by Mouzi
Thu Jun 26, 2008 12:55 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15713

Cool, seems to work, and no lag :) I just hope 500 is enough :D EDIT: Actually if it's just limiting the time triggers it should be enough. I've got a lot of death triggers, but they don't count, right? By the way, wouldn't it just be easier to delete a repeat, on level initialization, if it's insid...
by Mouzi
Wed Jun 25, 2008 6:37 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15713

Did you increase it? :D I still get the error even with 1/3 of the AI code I have. (Although more parts of the level are now working). Would 500 be too high limit? What's the limit ATM? EDIT: By the way, my level isn't huge, if you were thinking that; It's just very complex. And actually it's pretty...