Search found 144 matches
- Thu Jun 03, 2010 10:20 am
- Forum: Level Design
- Topic: Rotation Contest
- Replies: 2
- Views: 5015
Re: Rotation Contest
So, is the theme rotation? Should it be somehow noticeable from the level? Or is there no theme? o.o Pretty much all levels have a lot to do with rotation, but I guess that would just make it more challenging to design something original and interesting. I might be up for this if there's enough inte...
- Sun Mar 28, 2010 9:24 am
- Forum: Editor Help
- Topic: Can't fix a problem with my level
- Replies: 2
- Views: 3846
Re: Can't fix a problem with my level
Yeah, I know you can stop rotation by rotating in the opposite direction at the same speed. But it gets a bit complicated on my level because I use timeRepeat triggers. I'd have to repeat the opposite rotation too. Possible, perhaps, but I would've liked a better solution :P maybe there just isn't o...
- Sun Mar 14, 2010 8:58 pm
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
I'll try to get the motivation. I'm just usually a bit too lazy to get anything done.Zeke wrote:Better yet, Mouzi could make a script that works with IE !
- Mon Feb 22, 2010 11:22 am
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
You can just click the link again and reinstall. It replaces the old one.
- Mon Feb 22, 2010 10:05 am
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
I noticed a small mistake there. It said background music loading even if there is no bgmusic. Fixed the code now, so update if you have it installed.
- Mon Feb 22, 2010 2:39 am
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
Works for me.
- Mon Feb 22, 2010 2:10 am
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
I guess I'll have to look into making different versions of this then.
- Sun Feb 21, 2010 1:17 pm
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
I hope this doesn't turn into Browser Wars™ but anyway I too liked Firefox for a long time and I'm still using it because I couldn't live without the extensions. The best thing about Firefox is also the worst thing. All the extensions make it a bit buggy and slow at least for me (it's not the fastes...
- Sun Feb 21, 2010 12:01 pm
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Re: Background music "addon"
Yeah :P I know, I know, FF sucks but it was the easiest one for me.
Other browsers support user-scripts too but you'd have to rewrite it and fix browser specific problems.
Other browsers support user-scripts too but you'd have to rewrite it and fix browser specific problems.
- Sun Feb 21, 2010 9:39 am
- Forum: Level Design
- Topic: Background music "addon"
- Replies: 18
- Views: 20719
Background music "addon"
This is a user-script I made for the Greasemonkey Add-on on Mozilla Firefox to play background music on levels. The music will work for anyone playing the level if they have the user-script (and have no problems with YouTube). Requirements: Mozilla Firefox Greasemonkey Add-on If you already have the...
- Sat Feb 20, 2010 7:55 am
- Forum: Editor Help
- Topic: Can't fix a problem with my level
- Replies: 2
- Views: 3846
Can't fix a problem with my level
Some of you probably have already seen this and also saw it working back when I made it. The level is " Just a level ". Ok so when I made it, it was working fine, but before the competition was over it suddenly got buggy without me editing it. Now, because the level is a huge mess I was a ...
- Mon Jan 25, 2010 9:04 pm
- Forum: Editor Help
- Topic: Beginner's Tutorial (Making the core move)
- Replies: 2
- Views: 3850
Re: Beginner's Tutorial (Making the core move)
I think this is already covered here by MD.
- Sat Jan 23, 2010 4:54 pm
- Forum: Suggestions and Feedback
- Topic: Bug Question
- Replies: 3
- Views: 4186
Re: Bug Question
Well, it does have some useful applications. It's possible to make them invincible so it's really up to the designer whether it will be annoying or not. It's not that difficult to make annoying levels with or without bugs :P
- Sat Jan 23, 2010 4:31 pm
- Forum: Level Design
- Topic: Survival design contest
- Replies: 9
- Views: 9882
Re: Survival design contest
Here's a lot cleaner code for disabling shooting (with the help of this bug). And an example . AI_destroy,1 AI_makeInvincible,-3,-2,-1,0 AI_makeTrigger,death,-1,rotatePart,-2,180 core, 400, 300, 0, 1, 1, -1, 0, 0066FF rect, 10000, 10000, 0, 1, 1, e0, 1, 0066FF c, -10000, -10000, 0, 40, 40, e1, -1, 0...
- Sat Jan 23, 2010 3:17 pm
- Forum: Suggestions and Feedback
- Topic: Bug Question
- Replies: 3
- Views: 4186
Re: Bug Question
It's the part ID. The last part ID that isn't affected is 1048575. Flash has a limit on data structure depth and that is 1048576 (or 2^20) and because the child parts probably are somehow nested in some data structure the game can't cope with larger part IDs. Same effect with negative part IDs. Just...