Search found 140 matches
- Thu Nov 06, 2008 3:22 pm
- Forum: Discussion
- Topic: Things that REALLY get on your nerves
- Replies: 25
- Views: 30072
Re: Things that REALLY get on your nerves
One of those zero ratings was me, unfortunately. I didn't notice that skull level was labeled as art until after I went back to the gallery listing, otherwise I would have rated it much higher. It was really cool looking and deserves a better rating than it has. I'm going to go in from a couple of d...
- Tue Nov 04, 2008 11:51 am
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 14208
Re: Missile dodging techniques - What do you do?
That depends on the level. Lots of designers are fond of using so many missile launchers that you can't shoot down every missile and have to dodge.
Also, even if you can shoot all the missiles down, it's sometimes more efficient to lure them off screen so more of your bullets can hit the boss.
Also, even if you can shoot all the missiles down, it's sometimes more efficient to lure them off screen so more of your bullets can hit the boss.
- Mon Nov 03, 2008 9:51 pm
- Forum: Suggestions and Feedback
- Topic: Music?
- Replies: 8
- Views: 5723
Re: Music?
Allowing level creators to upload their own music would be a bad idea because of copyright issues. The moment someone uploads a copyrighted song, MD is liable for aiding and abetting copyright infringement. Still, it would be cool if we had some music. If MD got permission to use some good tracks, i...
- Mon Nov 03, 2008 9:39 pm
- Forum: Suggestions and Feedback
- Topic: Campaign Option for levels?
- Replies: 3
- Views: 4348
Re: Campaign Option for levels?
A lot of people don't seem to know how to link a series together, so it's still probably worth having the explanation now that it's possible.
Bonus tip: when saving the later levels in your series, you can mark them hidden, so the only way for anyone to get there is to beat the previous ones.
Bonus tip: when saving the later levels in your series, you can mark them hidden, so the only way for anyone to get there is to beat the previous ones.
- Mon Nov 03, 2008 9:30 pm
- Forum: Discussion
- Topic: Things that REALLY get on your nerves
- Replies: 25
- Views: 30072
Re: Things that REALLY get on your nerves
Hey, actual forum posts again! Woo-hoo! Anyway, my number one per peeve is unbeatable levels. I don't just mean the ones where some combination of inhuman skill and a slow graphics card would theoretically let someone win; I'm talking about those levels where the core is off the screen, or surrounde...
- Tue Sep 09, 2008 10:32 pm
- Forum: Level Design
- Topic: My best levels.
- Replies: 4
- Views: 5321
Re: My best levels.
Wow, Narf, you've sure got a lot of levels! There's no way I'm playing through all 117 of them again just to pick my top 3, but I did play some, including all your highest-rated and most recent ones. Top three: Deathspider (one of the few levels I've bookmarked so I can come back and replay it.) Min...
- Thu Jul 24, 2008 1:50 pm
- Forum: Suggestions and Feedback
- Topic: New commands
- Replies: 11
- Views: 6845
- Wed Jul 23, 2008 3:55 pm
- Forum: Suggestions and Feedback
- Topic: New commands
- Replies: 11
- Views: 6845
Hmmm. Could you describe in more detail what you mean? If you're talking about parts that would rotate to face the mouse instead of facing the player's ship, I'm not sure that many designers would use them because they would give the player too much control over the enemy ship. But there might be so...
- Wed Jul 09, 2008 5:49 pm
- Forum: Level Design
- Topic: Soemthing I Need to Say
- Replies: 10
- Views: 7390
Heh. Yeah, on pretty much every level I try to leave at least one weapon in case that (profanity censored) twinrapid coregun is going to start hosing me down when all the other weapons are gone. Even though that first level was just a few weapons stuck on a core, at least the core rotates, and there...
- Tue Jul 08, 2008 2:43 pm
- Forum: Level Design
- Topic: Soemthing I Need to Say
- Replies: 10
- Views: 7390
Those two levels are actually fairly good, IMHO. They're maybe a little amateurish, but still a cut above most of the other stuff currently out there. Please make more! I encourage you to explore moving parts and triggers, too. I have to ask, though... was that you who rated the second level 100%? I...
- Mon Jun 30, 2008 6:52 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 6850
- Thu Jun 26, 2008 5:20 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 6850
Just the best level so far!
Holy crap, Mouzi!
Your "Just a Level" is amazing! You can never again claim to be bad at level design.
If that's your contest entry, then everybody else has a huge challenge on their hands!
Your "Just a Level" is amazing! You can never again claim to be bad at level design.
If that's your contest entry, then everybody else has a huge challenge on their hands!
- Thu Jun 26, 2008 5:17 pm
- Forum: Editor Help
- Topic: Text Edit Question
- Replies: 2
- Views: 3864
I haven't used the editor in a while, so I had to go back and look, but x and y in the text editor are actually offsets from the parent. In your example, is the parent located at 454,175? The graphical editor looks like it calculates the absolute coordinates and displays them in the info box, but I'...
- Thu Jun 19, 2008 1:42 pm
- Forum: Suggestions and Feedback
- Topic: Fullscreen mode
- Replies: 6
- Views: 5077
- Thu Jun 05, 2008 11:10 am
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 6566