Search found 192 matches

by MD
Thu Feb 05, 2015 10:00 am
Forum: Off Topic
Topic: hey guys
Replies: 2
Views: 5361

Re: hey guys

Good to hear from you. Computer Science is pretty great...if I do say so myself...so good choice! :) I find that I'm no longer making games, but still programming and doing other fun things like making a 3D printer . What I love most about CS is how it can be applied to just about every industry - f...
by MD
Wed Jan 28, 2015 11:34 am
Forum: Level Design
Topic: Making A Contest Soon ! Need Admins Confirmation
Replies: 2
Views: 6378

Re: Making A Contest Soon ! Need Admins Confirmation

Sorry for the late reply - I don't check the forums very often. But you are very welcome to make a contest, and I'd be happy to post the winner in the hall of fame! Just be aware that there aren't very many people playing zeta flow, so participation in a contest may be limited or at least will take ...
by MD
Fri Nov 21, 2014 10:38 am
Forum: Editor Help
Topic: Need Alot Of Help
Replies: 3
Views: 3966

Re: Need Alot Of Help

Unfortunately such movement is not possible because the position of each object is relative to its parent via angle and distance - not absolute position. Therefore, people do one of two things: 1. Use a combination of rotating parts to create the effect of moving parts linearly. The idea here is to ...
by MD
Tue Nov 04, 2014 12:13 pm
Forum: Editor Help
Topic: Need Alot Of Help
Replies: 3
Views: 3966

Re: Need Alot Of Help

Perhaps start with rotating pieces first, to get the hang of how the editor works:
http://zetaflow.skylogic.ca/forum/viewt ... p?f=6&t=46
by MD
Wed Oct 15, 2014 2:16 pm
Forum: Editor Help
Topic: AI Manual *new*
Replies: 8
Views: 6668

Re: AI Manual *new*

zxzx89002 wrote:rotatePartToShip,PART#2,[MORE_PART#3]
rotatePart,PART#1,SPEED,[90],[180],[90-]
The words in CAPITALS should be replaced.

For instance, try this:

Code: Select all

rotatePartToShip, 2, 3
rotatePart, 1, 10, 90, 180, 90
by MD
Mon May 12, 2014 11:29 am
Forum: Editor Help
Topic: [Help] Object Sliding
Replies: 1
Views: 3565

Re: [Help] Object Sliding

There are a few ways. 1. Use rotations. See thread Pushing the Limits :: Scripting Straight Line Movement 2. Use many setDistance calls (this moves part #1): makeTrigger, timeRepeat, 30, 45, setDistance, 50, 1 makeTrigger, timeRepeat, 31, 45, setDistance, 53, 1 makeTrigger, timeRepeat, 32, 45, setDi...
by MD
Mon May 12, 2014 10:40 am
Forum: Editor Help
Topic: AI code generator
Replies: 5
Views: 8818

Re: AI code generator

Yup! I wrote it over a year ago, and figured since I probably won't have time to polish it and make better I may as well just post it as-is and see if someone finds it useful.

~MD

p.s. I'll move this thread to Editor Help - just realized I posted this in the wrong section.
by MD
Fri May 09, 2014 4:15 pm
Forum: Editor Help
Topic: AI code generator
Replies: 5
Views: 8818

AI code generator

Hi everyone, I created a quick python script to help generate AI code for your levels. It's not fully functional, but I'm hoping it one day will be. I put up the source code on GitHub, so that perhaps others will contribute and expand it! As an example of how to use it, I've included the AI code and...
by MD
Sun Jan 27, 2013 11:24 pm
Forum: Off Topic
Topic: 2012 In review
Replies: 2
Views: 5377

Re: 2012 In review

Alright, I'll respond to this, despite it being a month late... (on this forum, I'm pretty sure I can get away with it). 2012 (and part of 2011) was a fairly big year for me. I moved on from my CS degree to a Master's in Computer Science at UBC. Even more exciting, this past August I got engaged to ...
by MD
Sun Jan 27, 2013 10:59 pm
Forum: Off Topic
Topic: A very, very, very long time
Replies: 12
Views: 22683

Re: A very, very, very long time

Out of curiosity, does MD come on at all anymore? Or is all future development of Zeta Flow permanently dead? Well, I'm still alive, if that's what you mean ;) As for the future development of Zeta Flow, that's...questionable. ZF was built in an old programming environment which has significant lim...
by MD
Sun Jun 12, 2011 12:45 pm
Forum: Level Design
Topic: Forgotten projects
Replies: 3
Views: 6908

Re: Forgotten projects

by MD
Tue May 10, 2011 10:44 am
Forum: News
Topic: Tip: Video Capture
Replies: 16
Views: 24925

Re: Tip: Video Capture

Another one today, don't know if it's any good.

http://www.giveawayoftheday.com/bandicam/
by MD
Wed Jan 19, 2011 8:52 pm
Forum: News
Topic: Update - Could it be?! An update!?!
Replies: 9
Views: 15271

Update - Could it be?! An update!?!

Hello everyone! It's been a long time, hope you're all doing well. I think it's about time for a little update, don't expect much, just something I've been meaning to do for a long time. You see, I started developing this update back in the summer of 2009, but then got overwhelmed in work and never ...
by MD
Mon Jan 03, 2011 11:14 am
Forum: News
Topic: Tip: Video Capture
Replies: 16
Views: 24925

Re: Tip: Video Capture

by MD
Tue Aug 03, 2010 12:11 pm
Forum: Suggestions and Feedback
Topic: Search and Filter bugs
Replies: 2
Views: 4445

Re: Search and Filter bugs

K, i think those 2, puzzle and none, are working again now.

Thanks!
~MD