Search found 140 matches
- Thu May 14, 2009 9:16 pm
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
This gets better and better every day. I've been pounding the heck out of it, even though it's beta. And don't worry; I won't throw a hissy if my comments disappear or something.
- Tue May 12, 2009 7:57 pm
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
Woo-hoo, comments are live! Thanks, MD! I also like the new design of the level profile page.
- Mon May 11, 2009 7:48 pm
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
Good question; I forgot to mention that I don't block cookies from anywhere on skylogic.ca.
I also noticed the Search or Filter function doesn't seem to be on the new site; has it been moved someplace? Or not implemented yet? I use it pretty often.
I also noticed the Search or Filter function doesn't seem to be on the new site; has it been moved someplace? Or not implemented yet? I use it pretty often.
- Sun May 10, 2009 10:49 pm
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
I was thinking the level report feature could somehow be used to point out good levels that were forgotten deep in the archives. But bookmarking a level might have that same effect. And I had seen the account page; what I had not seen yet was the public profile, having assumed that it was the same a...
- Sun May 10, 2009 11:19 am
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
I think highscores should either be per-level only, or else only take into account your best performance on any one level. Otherwise, like Fruktfisk said, someone could cheat by playing the same easy level over and over. Also, people like me who often go back and play the same levels over and over a...
- Sun May 10, 2009 12:24 am
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
This is cool. I like the statistics, and the bookmarks will be useful. About the report function, is that meant solely as a negative thing or can we use it to point out levels that are especially good and deserve notice?
Also, I'm really looking forward to being able to comment on levels!
Also, I'm really looking forward to being able to comment on levels!
- Tue May 05, 2009 6:53 pm
- Forum: Level Design
- Topic: Level critiques
- Replies: 6
- Views: 5914
Re: Level critiques
Now here's a level I really like: Cyber Crab by Ryo Though it isn't terribly challenging for an expert, I think it's about right for mid-level players. The visual design is great, and there's a variety of threats to keep you hopping. You can get a good feeling of progress by knocking off the various...
- Tue Apr 28, 2009 8:39 pm
- Forum: Level Design
- Topic: Level critiques
- Replies: 6
- Views: 5914
Re: Level critiques
I'm turning this into an (irregular) series, just because we need more traffic on this board. I have no idea if the designers of these levels even bother to read the forums, but maybe the critiques will help others. I'm going to try for a mix of good, bad, and middling levels. Since I hated the last...
- Thu Apr 23, 2009 4:33 pm
- Forum: Level Design
- Topic: Level critiques
- Replies: 6
- Views: 5914
Level critiques
"WOW" by crazybunny OK, Crazybunny, if you read the forums at all, what was the point of that level? It would have been OK without that tracking laser in the middle, but as is, it's impossible and gets a big fat zero from me. Levels where you inevitably die are no fun. Suggestions: Make a ...
- Tue Apr 21, 2009 9:19 am
- Forum: News
- Topic: Multilingual
- Replies: 2
- Views: 6297
Re: Multilingual
I don't have a problem with multilanguage support, but I do wish I could read the level titles, because they're often a clue as to what the designer was trying to accomplish, and that affects the ratings I give. (Just as an example, if I see a level named something like "beginner level", I...
- Mon Apr 13, 2009 6:10 pm
- Forum: Level Design
- Topic: I want to know if this level is too hard.
- Replies: 2
- Views: 4373
Re: I want to know if this level is too hard.
Definitely too hard for beginners, but OK for those who have been playing a while. I'm glad the lasers and the rocket launchers in the middle ring could be destroyed before blowing up the guns on the inner ring and triggering the outer weapons to start firing. To me, that's what saves it from being ...
- Thu Apr 09, 2009 4:38 pm
- Forum: Off Topic
- Topic: Did I start that?
- Replies: 14
- Views: 17267
Re: Did I start that?
Yeah, I look in here three or four times a week, but usually don't post much. I should think of more to say.
- Tue Apr 07, 2009 2:31 pm
- Forum: Suggestions and Feedback
- Topic: possible bug - empty levels?
- Replies: 7
- Views: 5928
Re: possible bug - empty levels?
Except I still see empties every so often. It's annoying. Not MD's fault, though; just people mucking around with the editor, as far as I can tell.
- Tue Apr 07, 2009 2:21 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 9339
Re: New Idea For A Weapon by Omega Destroyer!!! :)
Would the pulsed bullet change directions every time it started moving after a pause? That would be cool. I agree it should stop after the same duration that rockets do; it should probably just vanish at that point, though it might be interesting if it hung around for a while as a stationary obstacle.
- Tue Mar 31, 2009 7:42 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 9339
Re: New Idea For A Weapon by Omega Destroyer!!! :)
Hearing some more ideas would be cool; maybe we can inspire MD to do some more updates. Some random ideas: A spreader that is less predictable, and fires out at different angles. If twelve random angles would be annoying to code, maybe have it still do the normal twelve-way shot, but just rotate the...