Search found 216 matches
- Mon Jan 14, 2019 8:27 am
- Forum: Level Design
- Topic: Cool effect from my W.I.P. level!
- Replies: 8
- Views: 11202
Re: Cool effect from my W.I.P. level!
oh no. Much sadness
- Fri Jun 01, 2018 11:59 am
- Forum: Off Topic
- Topic: What will happen
- Replies: 3
- Views: 12080
What will happen
I don't see many people playing Zeta Flow these days. And it is pretty quiet on the forums.
But I do have a serious question. What is going to happen to Zeta Flow when flash stops being supported in browsers?
But I do have a serious question. What is going to happen to Zeta Flow when flash stops being supported in browsers?
- Sun Mar 05, 2017 12:31 pm
- Forum: News
- Topic: Recent Downtime Thoughts
- Replies: 3
- Views: 12889
Re: Recent Downtime Thoughts
I know I'm not around as much as I used to be but real life takes priority.
Nice to see you guys still come back here once in a while . Maybe I'll start making new levels.
Nice to see you guys still come back here once in a while . Maybe I'll start making new levels.
Re: Hello
Hey welcome. We don't get many people dropping by. Glad to see some new faces.
Re: hey guys
Cool stuff.
- Sun Feb 01, 2015 8:43 pm
- Forum: Level Design
- Topic: Making A Contest Soon ! Need Admins Confirmation
- Replies: 2
- Views: 6666
Re: Making A Contest Soon ! Need Admins Confirmation
Sure thing. Be glad to contribute.
hey guys
Hey guys! Just wanted to check in on you and see how my buddies have been. Its been a long time since I've used this site. I've started college and I'm working on getting my computer science degree. Doing all my prerequisites right now. I got a long road ahead of my for my four year degree. Maybe I'...
- Wed Jan 07, 2015 9:59 pm
- Forum: Editor Help
- Topic: Need Little Help
- Replies: 1
- Views: 3654
Re: Need Little Help
You use a sequence of trigger commands. Death triggers to be exact.
makeTrigger,death,(partnumber),waypoints,(speed),(loop yes no),x,y May have mixed order of some of those code phrases up a bit I'm a bit rusty on my zeta flow scripting.
makeTrigger,death,(partnumber),waypoints,(speed),(loop yes no),x,y May have mixed order of some of those code phrases up a bit I'm a bit rusty on my zeta flow scripting.
- Wed Jan 07, 2015 9:57 pm
- Forum: Suggestions and Feedback
- Topic: More Weapons ?
- Replies: 1
- Views: 5102
Re: More Weapons ?
Zeta Flow is an old game but a pretty good one at that. But because of its age it uses an old programming system that is really showing its age (MD can explain it better then I can). Basically its reached the limits of what can be done without having to reconstruct the game from the ground up. And p...
- Wed Jan 07, 2015 9:54 pm
- Forum: Editor Help
- Topic: How to use more than 1 core weapon in a game?
- Replies: 4
- Views: 5059
Re: How t ouse more than 1 core weapon in a game?
When you combine different types of core guns things get very whacky.zxzx89002 wrote:Not Working For Me..Its First Gun i putted onlyasdasdg wrote:Go to the AI box. Click "CORE". Then select your disierd guns. Just don't spam the twin rappid or it may be hidden/deleted.
- Fri May 09, 2014 4:57 pm
- Forum: Editor Help
- Topic: AI code generator
- Replies: 5
- Views: 9179
Re: AI code generator
Well....this is rather unexpected. Thanks.
- Mon Apr 28, 2014 10:31 pm
- Forum: Off Topic
- Topic: Star Trek Online Foundry Mission
- Replies: 0
- Views: 12987
Star Trek Online Foundry Mission
So, I've started working on another one of my gaming projects. This one is for Star Trek Online. Right now I'm still working out the main details of the mission in the Foundry (I'll be able to get some more work done after the Foundry editor is brought back online after the season 9 patch) but the b...
- Mon Apr 28, 2014 9:39 pm
- Forum: Suggestions and Feedback
- Topic: Stage Name Change Request
- Replies: 1
- Views: 4141
Re: Stage Name Change Request
What you have to do is go to your homepage and click the white tag and use that to change level names. Changing the name in the level save box is like using a "save as" function to create a new file with the different name. Saving a level with the same name overrides existing content of th...
- Thu Apr 25, 2013 9:16 pm
- Forum: Off Topic
- Topic: A very, very, very long time
- Replies: 12
- Views: 23147
Re: A very, very, very long time
Yeah. I still have this in my bookmarks, and have since I got an account. I come back to play it occasionally. It's nice to see an update on the forums. By Update I hope you aren't refering to the large number of spam posts that I have deleted and are actually refering to real posts like the one yo...
- Tue Jan 29, 2013 9:48 pm
- Forum: Off Topic
- Topic: 2012 In review
- Replies: 2
- Views: 5593
Re: 2012 In review
Alright, I'll respond to this, despite it being a month late... (on this forum, I'm pretty sure I can get away with it). 2012 (and part of 2011) was a fairly big year for me. I moved on from my CS degree to a Master's in Computer Science at UBC. Even more exciting, this past August I got engaged to...