Search found 77 matches
- Sat Dec 15, 2007 3:35 pm
- Forum: Discussion
- Topic: This one's for you, swartzer!
- Replies: 15
- Views: 24499
- Sat Dec 15, 2007 3:28 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 6663
- Sat Dec 15, 2007 3:17 pm
- Forum: Suggestions and Feedback
- Topic: Beaten level shows up as undefeated ...
- Replies: 10
- Views: 3234
Levels that claim to be unbeatable and levels that actually can't be beaten are annoying. Nothing can really be done about the former but I'm looking forward to a system that weeds out the unplayable levels, perhaps putting them into a seperate list or disallows ratings until it has been beaten . Pr...
- Sat Dec 15, 2007 11:49 am
- Forum: Suggestions and Feedback
- Topic: Beaten level shows up as undefeated ...
- Replies: 10
- Views: 3234
Beaten level shows up as undefeated ...
I beat this level 3 times in a row and it still shows up as undefeated ... http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3227 - that and I have the suspicion that he rated his level a 5 after I gave it half a star ... Despite being a noob level where they make it sound impossible, etc, for ego purpose...
- Thu Dec 13, 2007 9:07 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 6663
- Thu Dec 13, 2007 7:58 am
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 6663
- Wed Dec 12, 2007 10:16 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13772
- Wed Dec 12, 2007 10:07 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19585
I created another level according to the Minimilist guidelines called 5th Element. Weapons: 4 + Core 12 parts + 5 Switches + 2 Shields I used MD's core trick on this one. I chose the 4way2shot as the core weapon because it makes the usual missile dodging patterns harder to pull off. The missile laun...
- Wed Dec 12, 2007 8:16 pm
- Forum: Level Design
- Topic: 6 Lights of Enlightenment or How To Build Great Levels
- Replies: 18
- Views: 11874
- Wed Dec 12, 2007 4:19 pm
- Forum: Level Design
- Topic: 6 Lights of Enlightenment or How To Build Great Levels
- Replies: 18
- Views: 11874
To this enlightenment we should add making weapons so tiny you can't find or destroy them.. like in this one: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3159 At least the core wasn't surrounded by shields or offscreen. I beat this one by staying close to the weaponfire to kept the shield up and got...
- Mon Dec 10, 2007 3:40 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29529
- Mon Dec 10, 2007 11:20 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29529
- Sun Dec 09, 2007 2:34 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29529
- Sun Dec 09, 2007 7:21 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29529
- Sat Dec 08, 2007 12:46 pm
- Forum: Editor Help
- Topic: Scripting Help needed MD!!
- Replies: 11
- Views: 7706
I've experienced this as well when I went back to make edits to Four Corners. First I had to load the level in the editor, then hit the play button in there, then hit p for the pause menu and hit edit again. Then my ai commands would be present. It took several tries to figure out during which my le...