Search found 103 matches

by Sasadad
Mon Jul 07, 2008 5:38 am
Forum: News
Topic: Vote! - Level Design Contest
Replies: 11
Views: 9451

OMG WALLPAPERS! That is just too cool. But as Mouzi pointed out, there is that black gap on mine on one side and not on the other. If you could fix that, I would DEFINITELY use my wallpaper. Thanks for the widescreen option because my computer is widescreen. Oh, and my level is technically called th...
by Sasadad
Sun Jul 06, 2008 3:16 pm
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10105

Ah, I see. I don't usually go into the gallery because of the lack of better levels lately, so I didn't see that.
by Sasadad
Sun Jul 06, 2008 12:44 pm
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10105

I assume not, because he's not a member of the forums and the level isn't obviously related to time, but mainly the contest entry period is now over.
by Sasadad
Fri Jul 04, 2008 10:19 am
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10105

Thanks for the review, Zeke! :) I'm glad you liked it. I still think Mouzi's going to beat me, but we'll see. Mouzi, practically everyone on the forums got to see your level before it broke, so we know what it is supposed to be like. And in my level after you destroy the part on the front and the si...
by Sasadad
Thu Jul 03, 2008 1:46 pm
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 10105

BEHOLD! The Time Manipulator has been completed! It can speed up or slow down the orbs that are rotating around it, it can speed up itself, and you have to try and destroy it. The Time Manipulator It is actually kind of hard, but with 3 lives it shouldn't be much trouble. Hope you all like it, by t...
by Sasadad
Mon Jun 30, 2008 11:19 am
Forum: Editor Help
Topic: Scripting Help needed MD!!
Replies: 11
Views: 7706

Huh? Change your levels? This thread is months old, the problem here has been resolved, I believe.

And jon, if you want to enter your clock level in the contest you need to post it in the topic.
by Sasadad
Sat Jun 28, 2008 4:01 pm
Forum: Level Design
Topic: Just the best level so far!
Replies: 8
Views: 6595

Wow, that's a pretty cool level you found there Mouzi. Yeah, I've seen several clock levels that haven't been mentioned in the topic.

And completely randomly, I just saw your level Isometric Art. Pretty impressive! It looks like your avatar.
by Sasadad
Fri Jun 27, 2008 4:30 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15679

Oh, ok, so there was a bug with the stop commands?

And thanks for the defaults, I hadn't read the new manual yet. I'll look it over more carefully.
by Sasadad
Thu Jun 26, 2008 5:33 pm
Forum: Level Design
Topic: Just the best level so far!
Replies: 8
Views: 6595

OH MY GOD.
At first I was play it and I thought "Ehh... it's pretty dang cool..." and then I beat its first form. Whoa. I hope I can at least get second place.
by Sasadad
Thu Jun 26, 2008 2:37 pm
Forum: Editor Help
Topic: Text Edit Question
Replies: 2
Views: 3654

Text Edit Question

Ok, if you go into test edit it says at the top name, x, y, degrees, xscale, yscale, parent, part# which should tell what each number in the text below means. If I have a part shown as: rightTri, -4, 25, 180, 1, 1, e7, 8, 0066FF then that means it whould be located at (-4,25), should be rotated 180 ...
by Sasadad
Thu Jun 26, 2008 1:42 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15679

You should put only makeTrigger,time,300,stop,rotatePart,2 when you stop rotation. The rest of it isn't necessary. I'm not sure though if that's the problem. You can use rotatePart,2,5 and rotatePart,2,-10 for the rotation too :P You can omit the rest if you don't want to specify them. Really? I ha...
by Sasadad
Thu Jun 26, 2008 11:23 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15679

Yes, using that command on its own would mean that randomWaypoints never runs. So to clarify: Stop Syntax: stop, ANY_RECURRING_COMMAND Description: Stop a recurring action. Specify the parameters you used originally if you want to be specific about which action to stop. This isn't interesting on it...
by Sasadad
Tue Jun 24, 2008 1:19 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15679

Wait wait wait- what I still don't get is if you do this (from your new commands thread) Assuming you have "randomWaypoints": stop, randomWaypoints Doesn't it just mean the core never actually does the "randomwaypoints" command because it is stopped and basically doesn't exist? O...
by Sasadad
Sat Jun 21, 2008 10:08 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 15679

Could you make a command that stops another command after a cetain amount of time ? The current stop command doesn't really make any sense to me... doesn't it just cancel out an action, or in other words, delete it? Also, I wish we could make it so that something happens, then stops, then happens ag...
by Sasadad
Thu Jun 19, 2008 2:03 pm
Forum: Suggestions and Feedback
Topic: Level editor backup suggestion
Replies: 4
Views: 4225

Oh, cool. I hope to see this put in sometime soon. And all the levels only take up THAT MUCH? :o