Search found 192 matches
Re: hey guys
Good to hear from you. Computer Science is pretty great...if I do say so myself...so good choice! :) I find that I'm no longer making games, but still programming and doing other fun things like making a 3D printer . What I love most about CS is how it can be applied to just about every industry - f...
- Wed Jan 28, 2015 11:34 am
- Forum: Level Design
- Topic: Making A Contest Soon ! Need Admins Confirmation
- Replies: 2
- Views: 6452
Re: Making A Contest Soon ! Need Admins Confirmation
Sorry for the late reply - I don't check the forums very often. But you are very welcome to make a contest, and I'd be happy to post the winner in the hall of fame! Just be aware that there aren't very many people playing zeta flow, so participation in a contest may be limited or at least will take ...
- Fri Nov 21, 2014 10:38 am
- Forum: Editor Help
- Topic: Need Alot Of Help
- Replies: 3
- Views: 4020
Re: Need Alot Of Help
Unfortunately such movement is not possible because the position of each object is relative to its parent via angle and distance - not absolute position. Therefore, people do one of two things: 1. Use a combination of rotating parts to create the effect of moving parts linearly. The idea here is to ...
- Tue Nov 04, 2014 12:13 pm
- Forum: Editor Help
- Topic: Need Alot Of Help
- Replies: 3
- Views: 4020
Re: Need Alot Of Help
Perhaps start with rotating pieces first, to get the hang of how the editor works:
http://zetaflow.skylogic.ca/forum/viewt ... p?f=6&t=46
http://zetaflow.skylogic.ca/forum/viewt ... p?f=6&t=46
- Wed Oct 15, 2014 2:16 pm
- Forum: Editor Help
- Topic: AI Manual *new*
- Replies: 8
- Views: 6743
Re: AI Manual *new*
The words in CAPITALS should be replaced.zxzx89002 wrote:rotatePartToShip,PART#2,[MORE_PART#3]
rotatePart,PART#1,SPEED,[90],[180],[90-]
For instance, try this:
Code: Select all
rotatePartToShip, 2, 3
rotatePart, 1, 10, 90, 180, 90
- Mon May 12, 2014 11:29 am
- Forum: Editor Help
- Topic: [Help] Object Sliding
- Replies: 1
- Views: 3634
Re: [Help] Object Sliding
There are a few ways. 1. Use rotations. See thread Pushing the Limits :: Scripting Straight Line Movement 2. Use many setDistance calls (this moves part #1): makeTrigger, timeRepeat, 30, 45, setDistance, 50, 1 makeTrigger, timeRepeat, 31, 45, setDistance, 53, 1 makeTrigger, timeRepeat, 32, 45, setDi...
- Mon May 12, 2014 10:40 am
- Forum: Editor Help
- Topic: AI code generator
- Replies: 5
- Views: 8924
Re: AI code generator
Yup! I wrote it over a year ago, and figured since I probably won't have time to polish it and make better I may as well just post it as-is and see if someone finds it useful.
~MD
p.s. I'll move this thread to Editor Help - just realized I posted this in the wrong section.
~MD
p.s. I'll move this thread to Editor Help - just realized I posted this in the wrong section.
- Fri May 09, 2014 4:15 pm
- Forum: Editor Help
- Topic: AI code generator
- Replies: 5
- Views: 8924
AI code generator
Hi everyone, I created a quick python script to help generate AI code for your levels. It's not fully functional, but I'm hoping it one day will be. I put up the source code on GitHub, so that perhaps others will contribute and expand it! As an example of how to use it, I've included the AI code and...
- Sun Jan 27, 2013 11:24 pm
- Forum: Off Topic
- Topic: 2012 In review
- Replies: 2
- Views: 5422
Re: 2012 In review
Alright, I'll respond to this, despite it being a month late... (on this forum, I'm pretty sure I can get away with it). 2012 (and part of 2011) was a fairly big year for me. I moved on from my CS degree to a Master's in Computer Science at UBC. Even more exciting, this past August I got engaged to ...
- Sun Jan 27, 2013 10:59 pm
- Forum: Off Topic
- Topic: A very, very, very long time
- Replies: 12
- Views: 22802
Re: A very, very, very long time
Out of curiosity, does MD come on at all anymore? Or is all future development of Zeta Flow permanently dead? Well, I'm still alive, if that's what you mean ;) As for the future development of Zeta Flow, that's...questionable. ZF was built in an old programming environment which has significant lim...
- Sun Jun 12, 2011 12:45 pm
- Forum: Level Design
- Topic: Forgotten projects
- Replies: 3
- Views: 6964
- Tue May 10, 2011 10:44 am
- Forum: News
- Topic: Tip: Video Capture
- Replies: 16
- Views: 25060
- Wed Jan 19, 2011 8:52 pm
- Forum: News
- Topic: Update - Could it be?! An update!?!
- Replies: 9
- Views: 15386
Update - Could it be?! An update!?!
Hello everyone! It's been a long time, hope you're all doing well. I think it's about time for a little update, don't expect much, just something I've been meaning to do for a long time. You see, I started developing this update back in the summer of 2009, but then got overwhelmed in work and never ...
- Mon Jan 03, 2011 11:14 am
- Forum: News
- Topic: Tip: Video Capture
- Replies: 16
- Views: 25060
- Tue Aug 03, 2010 12:11 pm
- Forum: Suggestions and Feedback
- Topic: Search and Filter bugs
- Replies: 2
- Views: 4493
Re: Search and Filter bugs
K, i think those 2, puzzle and none, are working again now.
Thanks!
~MD
Thanks!
~MD