Search found 103 matches

by Sasadad
Wed Jan 30, 2008 12:27 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 19871

I just found a really cool new level by n3cr0m33p5, Whiplash-Visual Art. Very tentacle-like.
by Sasadad
Tue Jan 29, 2008 1:16 pm
Forum: News
Topic: Update - Text Editor
Replies: 9
Views: 9643

For anyone using the text editor: You might find this tool useful or at least fun. Try it out here . (The list on the right is a list of recommended degree intervals). I coded it to ease the positioning of parts. Wow Mouzi, that is extremely helpful. I wonder what other tools could be created to ma...
by Sasadad
Tue Jan 29, 2008 1:08 pm
Forum: Discussion
Topic: Missile dodging techniques - What do you do?
Replies: 15
Views: 13777

I personally use many different techniques to dodge/destroy missiles, depending on the situation.
by Sasadad
Mon Jan 28, 2008 2:31 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 19871

I was under the impression that the objects were vector graphics and the scale had no impact on performance. Am I wrong? That's correct, scale them as much as you please. In fact, less big ones would run faster than many small ones. And it is interesting to see it being used as a webtoy; that's one...
by Sasadad
Sun Jan 27, 2008 7:23 am
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 19871

Awesome, you reviewed my level! Actually, I was going to try some other shapes too, but the very first one I tried was the rhombus and I loved the way it looked. Making them bigger might strain some computers, so I kept them at 100%. I haven't tried them any larger, though. I hope you liked my level.
by Sasadad
Wed Jan 23, 2008 1:12 pm
Forum: Suggestions and Feedback
Topic: Clear level button
Replies: 2
Views: 1907

Not extremely useful, but it would be nice to have.
by Sasadad
Wed Jan 23, 2008 1:11 pm
Forum: Suggestions and Feedback
Topic: Interruption Ads are pretty annoying
Replies: 4
Views: 1903

Where else would MD get money? I agree partly that banner ads would be nicer, but they would mess up how the sight looks constantly. The current ads just interrupt for a few seconds.
by Sasadad
Wed Jan 23, 2008 12:47 pm
Forum: Suggestions and Feedback
Topic: Twin Rapid Fire core Gun
Replies: 13
Views: 8150

I hate the twin rapid. I don't have any suggestions about what to do about it though, as getting rid of it entirely wouldn't be a good thing. Maybe for starters a level should show what kind of core weapon it has on the ratings page?
by Sasadad
Wed Jan 23, 2008 12:38 pm
Forum: Suggestions and Feedback
Topic: Bug: 'Switch4b' same color as 'switch1b'
Replies: 3
Views: 1734

Mouzi wrote:It's been like that as long as I remember.
Me too. It messed up one of my levels a bit.
by Sasadad
Tue Jan 22, 2008 5:45 pm
Forum: Editor Help
Topic: Pushing the Limits :: Abstract ZF concepts and techniques
Replies: 11
Views: 6671

Here is the code for the slowest part in the example: rotatePart, 1, 1 , 0, 0, 0 rotatePart, 2, 9 , 0, 0, 0 rotatePart, 2, -10 , 0, 330 , 0 Great work, Mouzi! Thanks for the link to this topic, BTW. I made a level, here , using that kind of code. Oddly, instead of just stopping, mine rotates slowly...
by Sasadad
Fri Jan 18, 2008 2:48 pm
Forum: Suggestions and Feedback
Topic: About success rate
Replies: 2
Views: 1419

That would be perfect, Geiss.
by Sasadad
Thu Jan 03, 2008 12:27 pm
Forum: News
Topic: Update - search, level types, and more.
Replies: 3
Views: 6540

Linking

Awesome update! I was just wishing the other day that I could make a series of levels together, like the actual game, and linking is exactly that! Also, nice work adding the borders of the level. :D
by Sasadad
Wed Jan 02, 2008 1:33 pm
Forum: Discussion
Topic: What controls do you use to play Zeta Flow?
Replies: 4
Views: 7098

Mouse aim, keyboard move. It's very easy, at least for me. Mouse aim gives you complete control over your aim, and keyboard move give you good control over your movement.