Search found 144 matches

by Mouzi
Fri Nov 23, 2007 10:47 pm
Forum: Suggestions and Feedback
Topic: New AI movement suggestion
Replies: 12
Views: 2631

You could also make it this way : P
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2706
But it's not that good for some things like for that example of yours.
by Mouzi
Sun Sep 30, 2007 8:28 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5362

It can also sometimes spoil the idea of the level if you can see how it's been made.
by Mouzi
Sat Sep 29, 2007 8:49 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5362

Also to ease the moving of parts it would be nice to be able to select multiple parts which would all move like when the core is moved. Pretty much like the way you handle files in Windows.
by Mouzi
Sun Sep 16, 2007 8:00 am
Forum: News
Topic: More control over your levels
Replies: 4
Views: 6930

I can't get the register button working.
by Mouzi
Mon Sep 10, 2007 5:37 am
Forum: Suggestions and Feedback
Topic: AI has been disappearing from my levels
Replies: 4
Views: 1936

It's not stored temporarily anywhere. Fact. (At least if you don't count actionscript variables as temp data.)
by Mouzi
Thu Sep 06, 2007 7:22 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 3150

Noooo :< I don't like restrictions. The less there is the better. It's their own choice if they want to ruin their level and make it take forever to destroy the parts.
by Mouzi
Thu Sep 06, 2007 3:57 am
Forum: Editor Help
Topic: About core/part HP
Replies: 3
Views: 4495

Ok. I was thinking of using it for making parts that can be destroyed with one hit. Maybe you could add that as something like the "makeInvisible" option then (something like makeLowHP)? Each part starts with a predefined amount of hp (core starts with 1000) but then gains 300 more per &qu...
by Mouzi
Wed Sep 05, 2007 7:32 am
Forum: Editor Help
Topic: About core/part HP
Replies: 3
Views: 4495

About core/part HP

How are the core/part HP determined?
It seems to me that the amount of parts connected has some effect on the amount of hits the part can take before it's destroyed.
But is it really so? And by the way, as I have already suggested in another thread, custom HP would be cool :)
by Mouzi
Sat Sep 01, 2007 5:47 am
Forum: Suggestions and Feedback
Topic: Some suggestions
Replies: 20
Views: 5362

Some suggestions

Some ideas I got when I was playing aroung: - Setting custom HP for parts - Random rotation for parts - Part list (for selecting parts that can't be clicked) - Multiple switch parts (all parts listed need to be destroyed to destroy targets) - Triggers (when part A is destroyed part B starts shooting...