Search found 144 matches

by Mouzi
Sat Aug 08, 2009 11:06 pm
Forum: Level Design
Topic: Amount of Lives
Replies: 14
Views: 146714

Re: Amount of Lives

In my opinion there is no meaning for a life-limit anymore since there is the best lives thing. Giving unlimited lives gives a chance for beginners too and advanced players can try to beat it in as few deaths as they can. Of course if you want to have a low success rate it's not possible with unlimi...
by Mouzi
Tue Jul 21, 2009 3:20 am
Forum: Level Design
Topic: Minimalism Contest 2 - Voting Topic
Replies: 10
Views: 10041

Re: Minimalism Contest 2 - Voting Topic

Yay. Thanks for votes. :)

EDIT: Here's another one for you.
by Mouzi
Mon Jul 13, 2009 11:38 am
Forum: Level Design
Topic: Minimalism Contest 2 - Voting Topic
Replies: 10
Views: 10041

Re: Minimalism Contest 2 - Voting Topic

I liked MD's level. I hadn't even seen it before I read this thread.
Don't know if it changed after I played it, but I voted for it :P
by Mouzi
Sat Jun 27, 2009 1:53 am
Forum: Level Design
Topic: [mini contest] Minimalism Contest 2
Replies: 6
Views: 5913

Re: [mini contest] Minimalism Contest 2

  • My entry:

    Rhombus
  • 3 Weapons
  • 3 Visible parts
Didn't make anything complex this time :P
It ended up being a bit too easy (even without losing a life).
I put infinite lives so you can make your own "best lives" score.

EDIT: Changed the link to point to the profile page of it.
by Mouzi
Sat Jun 27, 2009 12:43 am
Forum: Suggestions and Feedback
Topic: this is very annoying
Replies: 7
Views: 5257

Re: this is very annoying

You should keep in mind that it might break or at least significantly change many other levels that may be easier/harder because of it :S
by Mouzi
Sun May 10, 2009 7:34 am
Forum: News
Topic: New Website Features
Replies: 37
Views: 28273

Re: New Website Features

Could you add an option to hide the plays/lives/time from user profile? Also, there could be some kind of highscore system if there are going to be stats on fastest times or fewest lives lost. Not sure how it should be implemented though. I mean if it should be level specific or some kind of "g...
by Mouzi
Mon Dec 01, 2008 2:06 am
Forum: Suggestions and Feedback
Topic: Editor bugs
Replies: 10
Views: 11055

Re: Editor bugs

It's there, see? It's just on the next page.
by Mouzi
Sun Nov 30, 2008 9:08 pm
Forum: Suggestions and Feedback
Topic: Editor bugs
Replies: 10
Views: 11055

Re: Editor bugs

I always use variable*1 for JavaScript when it starts messing up integers and strings.
by Mouzi
Sat Nov 29, 2008 7:57 am
Forum: Suggestions and Feedback
Topic: Editor bugs
Replies: 10
Views: 11055

Re: Editor bugs

This is not really a problem with the editor, and I've already said this somewhere here, but the repeating triggers start to lag a lot over time.
by Mouzi
Wed Nov 12, 2008 1:43 am
Forum: Suggestions and Feedback
Topic: New Commnd Idea
Replies: 5
Views: 4658

Re: New Commnd Idea

I have a suggestion too, by the way. My idea is a gun that when it hits it disables your shield. Would be useful for levels where you can cheat by clinging to the parts in a level that has some kind of survival time thing. EDIT: Another suggestion: a text part. You know. Possibility to add text to l...
by Mouzi
Mon Nov 10, 2008 9:10 pm
Forum: Suggestions and Feedback
Topic: New Commnd Idea
Replies: 5
Views: 4658

Re: New Commnd Idea

It would be better though if you could not only synchronize them, but determine the starting frame (and still have a choice to let it be random). That would make some levels A LOT cooler when the weapons are shooting in specific time. EDIT: Actually it's not random (well everyone probably knew that,...
by Mouzi
Tue Oct 21, 2008 8:03 pm
Forum: Discussion
Topic: Things that REALLY get on your nerves
Replies: 25
Views: 29551

Re: Things that REALLY get on your nerves

And also levels that are mainly good, but then you end up shooting a tiny core for the rest of the day.
by Mouzi
Sun Oct 19, 2008 8:25 am
Forum: Discussion
Topic: Things that REALLY get on your nerves
Replies: 25
Views: 29551

Re: Things that REALLY get on your nerves

The inactivity of the forum :P

Well, okay, it doesn't get on my nerves, but it's quite boring here.
by Mouzi
Fri Jul 25, 2008 10:59 pm
Forum: Suggestions and Feedback
Topic: New commands
Replies: 11
Views: 6648

Well, all I can say about it (because I don't even remember / know it myself) is that it starts the rotation thing when you are in a specific angle, which, by the way, seems to differ somehow :D

And yeah, I counted in the "Not so ultimate defence" as fifth.
by Mouzi
Fri Jul 25, 2008 1:30 pm
Forum: Suggestions and Feedback
Topic: New commands
Replies: 11
Views: 6648

with the exception of Mouzi's Ultimate Defence 2 of course :? You have beaten the other levels of the Ultimate Defence series? :P If I recall correctly there are five of them. The "Ultimate Defence 4" isn't that interesting anymore, though, now that you can use the time triggers :/ Anyway...