Search found 82 matches
- Tue Jul 07, 2009 12:55 pm
- Forum: Level Design
- Topic: Quest For The Eight Moons: ReRelease:
- Replies: 4
- Views: 5520
Quest For The Eight Moons: ReRelease:
I have now pretty much finished upgrading and changing the old versions of these bosses, so I now bring you: ZETA FLOW QUEST FOR THE EIGHT MOONS REVENGE The Story: Flolan Zeta was a calm planet, no country was really large enough to start a major war, and resources were plentiful. No-one was expect...
- Mon Jul 06, 2009 2:48 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism Contest 2
- Replies: 6
- Views: 6139
Re: [mini contest] Minimalism Contest 2
Since I am not gonna be the only one rating this, I'm gonna submit one too! EDIT: Minimalist - Warbot From Accounting http://zetaflow.skylogic.ca/game/profile/10285 Yet another of my "Let's make a level! I have no idea what I'm going to make" levels. This is named after Warbot. From Nukle...
- Mon Jun 29, 2009 7:05 pm
- Forum: Suggestions and Feedback
- Topic: Secondary Weapons
- Replies: 2
- Views: 3881
Re: Secondary Weapons
It would make the game way too easy. It would also make people have to plan their levels much more carefully. Barriers could be pierced by lasers and stuff, so there would be no safe zones.
- Mon Jun 29, 2009 7:03 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 9338
Re: New Idea For A Weapon by Omega Destroyer!!! :)
Fine, but if it tracked and then went at near laser speed, it would be pretty much undodgable without warm up time, and then people would just make 50 of them. It would be impossible to do anything when you were being constantly lasered and if they left a trail, it would be impossible.
- Mon Jun 29, 2009 7:01 pm
- Forum: Suggestions and Feedback
- Topic: statistics anyone?
- Replies: 4
- Views: 4588
Re: statistics anyone?
I really doubt that would be easy to program. It would probably take at least doubling the size of the program now, but meh. I think we should focus on simpler things first, stats would be VERY complicated. For one thing, he would have to change everything he has already done to fit in...
- Mon Jun 29, 2009 5:57 am
- Forum: Suggestions and Feedback
- Topic: this is very annoying
- Replies: 7
- Views: 5438
Re: this is very annoying
Subject: this is very annoying i don't care that the players ship defaults to 0,0. whats bothering me is that the enemy of the player (the designed ship) always moves to the left, upper corner of the field. its hard to explain so plz play the level that i mentioned for 5-10 minutes to see what i me...
- Sat Jun 27, 2009 6:58 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 9338
Re: New Idea For A Weapon by Omega Destroyer!!! :)
Learn to spell. how about a bullet that flies for about 3-4 inches, stops, trackes were you are and propels itself at the player at near-laser speed, if the player moves the bullet curves in his direction slightly.the bullet should also leave a trail that remains uncrossible for 5 seconds Sounds an...
- Wed Jun 24, 2009 8:12 am
- Forum: Level Design
- Topic: [mini contest] Minimalism Contest 2
- Replies: 6
- Views: 6139
Re: [mini contest] Minimalism Contest 2
Core weapons do not count, but I think we want to keep core weapon stacking to a minimum.
TO POST LINKS, JUST POST THE URL
TO POST LINKS, JUST POST THE URL
- Mon Jun 22, 2009 7:25 am
- Forum: Suggestions and Feedback
- Topic: i figured something out
- Replies: 5
- Views: 5424
Re: i figured something out
>>
<<
Sorry...
<<
Sorry...
- Mon Jun 22, 2009 7:06 am
- Forum: Level Design
- Topic: some Coding I made
- Replies: 4
- Views: 5111
Re: some Coding I made
Code: Select all
waypoints,1,3,100,200,700,200
http://zetaflow.skylogic.ca/game/play/9820/
- Mon Jun 22, 2009 6:10 am
- Forum: Suggestions and Feedback
- Topic: i figured something out
- Replies: 5
- Views: 5424
Re: i figured something out
Um...
We've been doing that for years...
We've been doing that for years...
- Sun Jun 21, 2009 3:33 pm
- Forum: Level Design
- Topic: some Coding I made
- Replies: 4
- Views: 5111
Re: some Coding I made
Hey thanks Sasadad! I am going to use that to finish my renovations on my quest for the 8 moons series, I think they are much better now!
This is one that goes up left down right![/color]
Code: Select all
AI_waypoints,1,3,400,300,400,100,400,300,200,300,400,300,400,500,400,300,600,300
- Sun Jun 21, 2009 7:16 am
- Forum: Level Design
- Topic: some Coding I made
- Replies: 4
- Views: 5111
some Coding I made
This coding will make a ship circle around the screen, and also rotate to stay looking at the center of the screen, or just rotate along with its turns. waypoints,1,2.5,250,100,100,250,100,400,250,500,500,500,700,400,700,250,500,100 rotatePart,0,-0.5,0,0,0 Examples: http://zetaflow.skylogic.ca/game...
- Sat Jun 20, 2009 6:35 pm
- Forum: News
- Topic: New Website Features
- Replies: 37
- Views: 28808
Re: New Website Features
If you guys would scroll down, it is there, right below the game screen.
- Sat Jun 20, 2009 3:15 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism Contest 2
- Replies: 6
- Views: 6139
[mini contest] Minimalism Contest 2
I think we should have a sequel to the Minimalist contest. I will post the rules(green colored text is by me): * Maximum number of weapons: 10, chosen by the level designer. * Maximum number of non-weapon parts: 30 * Invisible parts do not count (this does not mean black parts) . Just try not to ha...