Search found 87 matches

by Redsatori
Mon Dec 10, 2007 7:21 am
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

I may eventually put limits on these things No, no, no : P I don't like restrictions either. You should just make it so that a level has to be beatable (the creator can beat it) to be listed. Or maybe you could make it so that the default gallery list only shows beated levels and then there is &quo...
by Redsatori
Sun Dec 09, 2007 9:26 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

Possibly, but I don't really know. Seems like his Twin Rapid Fire gun is a lot better than the one that us regular designers get to use. I like the fact that it only goes halfway around when it fires, as opposed to the whole surrounding thing it normally does. Also, the four-way twin shot gun fires ...
by Redsatori
Sun Dec 09, 2007 7:03 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

I still can't figure out how MD's multiple core gun thing is working, but I suppose he made the game so he knows all the tricks.
by Redsatori
Sun Dec 09, 2007 5:40 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

He;s talking about Minimalist killer by getarr. Not a very minimalist level at all.

And thanks MD for putting a link to this on the gallery listing page!!
by Redsatori
Sun Dec 09, 2007 1:00 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

Yeah, that version of the TRF Gun is pretty sweet. Add in the fact that your core has 2 weps makes that a pretty cool weapon. Now, if only I could figure out how you did that.
by Redsatori
Sat Dec 08, 2007 8:14 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

I am extremely exhausted right now, so I will be posting the poll for this contest in the morning when I wake up. Good luck to all the designers. You have until then to get your levels in for this contest.
by Redsatori
Sat Dec 08, 2007 2:59 pm
Forum: Editor Help
Topic: Scripting Help needed MD!!
Replies: 11
Views: 7716

Thanks for the tip MD, it now has the proper number of lives. I like things difficult, but even I cannot beat that level with only one life.
by Redsatori
Sat Dec 08, 2007 2:56 pm
Forum: News
Topic: Gallery update
Replies: 4
Views: 6742

Sweet!!
by Redsatori
Sat Dec 08, 2007 11:45 am
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

No, it was supposed to be infinite lives. I don't know what happened, and I can't change it until I get a chance to talk to MD, since I have had issues when going in to an already completed level and the script that I had written not loading as well. And I don't remember what all the piece's numbers...
by Redsatori
Sat Dec 08, 2007 11:43 am
Forum: Editor Help
Topic: Scripting Help needed MD!!
Replies: 11
Views: 7716

Scripting Help needed MD!!

AHHHHHHHHHHHHHHHHHH!!! MD, my minimalist level has only one life ><!! It was supposed to be infinite lives, I don't know what happened. I would go in and change it, but I have had problems when I go to change something that the scripting I put in there will disappear. Any suggestions would be apprec...
by Redsatori
Sat Dec 08, 2007 11:05 am
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

My entry into the Minimalist contest is:

Minimalist: Flutterby Squadron Alpha

Enjoy!!
by Redsatori
Fri Dec 07, 2007 4:22 pm
Forum: Discussion
Topic: This one's for you, swartzer!
Replies: 15
Views: 24516

This one's for you, swartzer!

So I was bored this afternoon. I decided I'd make a video of the Slice 'N Dice level. The video makes it look a lot easier than it truly is. Plus, I've increased the speed on the whole thing, as it takes about 9 minutes to actually beat it. Here's the link: http://www.youtube.com/watch?v=SR7FCGVgVho...
by Redsatori
Fri Dec 07, 2007 2:39 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 29553

I have updated the rules of this contest to reflect the invisible part question. Hopefully that fixes everything up for you all.
by Redsatori
Fri Dec 07, 2007 1:13 am
Forum: Level Design
Topic: When less is more - placement over quantity
Replies: 37
Views: 19601

Haha. I am having that same problem with the idea I am currently trying to implement. Unfortunately, the lowest I think I can get with that is 36 parts. Just too dang hard to make pistons that look like pistons, while at the same time moving up and down. In sequential order. Maybe I'll just make the...
by Redsatori
Thu Dec 06, 2007 9:20 pm
Forum: Level Design
Topic: When less is more - placement over quantity
Replies: 37
Views: 19601

Make a list of what you don't know yet and I'll see if I can write explanations for them. Or at least show how they are made :) I don't mind sharing the tricks as I'm not the best in making good levels on the gameplay side. You have more use for them anyways. Bah Mouzi, your levels are great. Don't...