Search found 192 matches
- Wed Jan 23, 2019 4:57 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
Just realized your comment about zoom; if you zoom out from 125% to 100% they should be side-by-side already
- Wed Jan 23, 2019 4:23 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
The comments section and Top 10 section are independent of each other. If we look at a level with many comments (like this one) we can see that the Top 10 section is unaffected.
And the layout is built using PicnicCSS's grids.
Does that answer your question?
And the layout is built using PicnicCSS's grids.
Does that answer your question?
- Wed Jan 23, 2019 12:01 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
I'm wondering if the game would play over the Amazon Firestick on their Silk browser. Doesn't sound like it supports Flash except for a workaround mentioned here . I had a thought regarding the Top Ten listings. Is is possible to narrow the column widths to make both sets line up horizontally? Woul...
- Tue Jan 22, 2019 3:07 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
Well, I'm doubtful that anyone really *plays* the game on a phone or tablet, because Flash support is painfully lacking. I tried it on my Android once and it was a pain to setup -- basically had to install a hack to get it to work -- though it did work and was actually kinda fun. I would think that ...
- Tue Jan 22, 2019 1:14 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
Thanks for the feedback. Regarding the top 10, the side-by-side is nice. One thing to note is that the page rearranges automatically depending on the size of your screen. So a phone will display differently than a tablet or a computer or a giant TV. There was one size where the top 10 would be side-...
- Mon Jan 21, 2019 7:35 pm
- Forum: Discussion
- Topic: New Game/Profile Page Layout
- Replies: 14
- Views: 65056
Re: New Game/Profile Page Layout
Yes, it's something I've been slowly working on for a while and I thought it was ready to go live today! Just a small step towards making the website a little more modern. Plus, I've always wanted to have screenshots of levels easily viewable for devices that don't have Flash Player. What do you thi...
- Mon Jan 21, 2019 3:49 pm
- Forum: Editor Help
- Topic: Would like some help from smart people!
- Replies: 2
- Views: 6852
Re: Would like some help from smart people!
I believe it uses rotatePartToShip. You should only need a couple of them.
Something like this: http://zetaflow.skylogic.ca/game/profile/14708
But think bigger...
Something like this: http://zetaflow.skylogic.ca/game/profile/14708
But think bigger...
- Fri Jan 18, 2019 12:33 pm
- Forum: Editor Help
- Topic: Multi-part death trigger tutorial
- Replies: 2
- Views: 3869
Re: Multi-part death trigger tutorial
Thanks for the tutorial KittyBeast! I think it should help some people out.
- Tue Jan 15, 2019 12:24 pm
- Forum: Level Design
- Topic: Cool effect from my W.I.P. level!
- Replies: 8
- Views: 10927
Re: Cool effect from my W.I.P. level!
Ya unfortunately there's no safe way to add comments currently. That's definitely something that would be great to have, so I'll add it to my list of things-to-do-someday-maybe. The fact that your comments worked previously is just luck :) What I do is save my level's AI code and parts list on my co...
- Mon Jan 14, 2019 12:07 pm
- Forum: Level Design
- Topic: Cool effect from my W.I.P. level!
- Replies: 8
- Views: 10927
Re: Cool effect from my W.I.P. level!
By the way, the recover feature saves every 30 seconds, but then the saved file will stick around for quite a while (until it's overwritten by being in the editor again). Anyways, I retrieved what I could from what was saved in the my database, check it out: http://zetaflow.skylogic.ca/game/profile/...
- Fri Jan 11, 2019 9:54 am
- Forum: Level Design
- Topic: Cool effect from my W.I.P. level!
- Replies: 8
- Views: 10927
Re: Cool effect from my W.I.P. level!
It looks cool!
What happened with the editor? Can you tell me what ID (5 digit number) it had? And have you tried the recover button?
What happened with the editor? Can you tell me what ID (5 digit number) it had? And have you tried the recover button?
- Tue Jan 08, 2019 12:36 pm
- Forum: Editor Help
- Topic: setWidth & setHeight bugs (might want to look at this MD!)
- Replies: 2
- Views: 3125
Re: setWidth & setHeight bugs (might want to look at this MD!)
Thanks for reporting this! I'll try to look into it sometime.
- Fri Jul 20, 2018 11:07 am
- Forum: Off Topic
- Topic: What will happen
- Replies: 3
- Views: 11763
Re: What will happen
This is definitely a concern I've had for a long time. Flash is a dying technology, sadly, and I would hate to see this game die with it! I have dreams of porting the game to some other technology, and the one I think is best suited is HTML5. It would be a fairly large undertaking though, so I've th...
- Mon Jul 04, 2016 3:05 pm
- Forum: News
- Topic: Recent Downtime Thoughts
- Replies: 3
- Views: 12577
Re: Recent Downtime Thoughts
I'm glad to hear the game is still appreciated, even despite many years going by! And I'm impressed how long some of you have been around. Rest assured I will keep the site up for as long as I can! Nowadays so many games are filled with ads or require micro-payments to advance through the game (I'm ...
- Thu Apr 16, 2015 4:08 pm
- Forum: Editor Help
- Topic: AI code generator
- Replies: 5
- Views: 8860
Re: AI code generator
The "exploding" rocket consists of two parts: 1. The body of the rocket moves linearly away from its parent object (the mothership), then disappears by moving off screen (distance = 9999). (see macro_linearMove in zfai.py) 2. At the same time that the rocket disappears, a timer is set to d...