Search found 147 matches
- Fri Dec 21, 2007 5:21 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 19968
It's a shame that the levels start lagging quite a lot when you put as much pieces as in that one for example :/ You could make a lot more complicated levels if it wouldn't. That's a design issue I hadn't considered before. I am lucky enough to have 10Mbps/sec access, and only have lag issues with ...
- Fri Dec 21, 2007 9:57 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 19968
Mouzi's - Art Part 2 http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3347 Another really nice art level that appears to incorporate the straight line concepts from this forum entry: http://zetaflow.skylogic.ca/phpbb/viewtopic.php?t=69 It's interesting how a single element multiplied many times can devel...
- Tue Dec 18, 2007 10:23 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 19968
Art Levels... The True Zen of Zeta Flow?
Please post a comment on any art levels you think deserve mention *START EDIT* Subject title verbage edited to include all ART level comments. The original subject title was "Geiss's Water Ripple - A TwinRapid Art Level", and referred to: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3292 *E...
- Sun Dec 16, 2007 3:18 pm
- Forum: Suggestions and Feedback
- Topic: Ratings Question
- Replies: 2
- Views: 1677
Ratings Question
When rating a level, it appears that a star is divided into quarters. Is that actually what is going on? Am I really selecting in 1/4 increments?
- Sun Dec 16, 2007 11:07 am
- Forum: Level Design
- Topic: How Many Lives Are Right
- Replies: 3
- Views: 5461
How Many Lives Are Right
I've played a number of levels that I would have rated higher if it weren't for one factor. The designer only gave me one life. It never ceases to amaze and annoy me when I come across a level that initially has visual appeal and challenging play but only one life, when it clearly will require more....
- Sun Dec 16, 2007 9:07 am
- Forum: Suggestions and Feedback
- Topic: Beaten level shows up as undefeated ...
- Replies: 10
- Views: 3239
I'm looking forward to a system that weeds out the unplayable levels, perhaps putting them into a seperate list or disallows ratings until it has been beaten . Preventing a level from being saved unless beaten by the author is another good filter that has been mentioned already. I like the part abo...
- Fri Dec 14, 2007 7:38 pm
- Forum: Off Topic
- Topic: My recent absence...
- Replies: 13
- Views: 13746
Hey Redsatori - It has gotten so boring in the gallery that I decided to read all the messages in the forum :-) Your quote drove me to google Shin-Chan, and I came across the following link: http://www.imdb.com/title/tt0245612/quotes Unfortunately Netflix doesn't have the movie but it sure sounds li...
- Wed Dec 12, 2007 10:33 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13816
- Wed Dec 12, 2007 10:21 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13816
Thanks swartzer... and I agree with your theory about how it would work on a moving level. It's probably a rare occasion that you have the opportunity to use this technique. At any rate, I found the level and got the screenshot. This level is: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2007 http://...
- Wed Dec 12, 2007 9:10 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13816
I think you covered all the techniques that I use Geiss. I've run into levels without moving objects where, if I'm positioned near the missle launcher correctly, the missles will actually loop around me and go off-screen without hitting me, while I fire away at the launchers. I can't remember the na...
- Wed Dec 12, 2007 8:53 pm
- Forum: Discussion
- Topic: What controls do you use to play Zeta Flow?
- Replies: 4
- Views: 7115
- Tue Dec 11, 2007 12:44 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5364
Since I have played every level at least once, and the better ones a lot more than that, I thought I would stick my two cents in and offer my suggestions and feedback. I love this game!!!! -Make the forcefields optionally invincible through scripting, not automatically as they are now. -Improve my a...