Search found 140 matches
- Mon Mar 30, 2009 5:54 pm
- Forum: Suggestions and Feedback
- Topic: Rotation Problem (Not a glitch but a problem)
- Replies: 2
- Views: 3760
Re: Rotation Problem (Not a glitch but a problem)
In the AI section, use the Rotate command (found in the Parts menu.) Enter the ID of the piece that is the center of your fan, plus the speed, etc. All the pices attached to that piece will rotate with it, but parts that are not attached to it will not.
- Thu Mar 26, 2009 8:17 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
I'll keep my eyes out for it.
- Tue Mar 24, 2009 5:47 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
Huh. It wasn't me. I'll come back to it sometime, though.
Just remember, difficulty level isn't the only worthy goal of level design; other good ones are high ratings and high replayability. Those both take a lot more practice than simply making a badass hardcore level, though.
Just remember, difficulty level isn't the only worthy goal of level design; other good ones are high ratings and high replayability. Those both take a lot more practice than simply making a badass hardcore level, though.
- Wed Mar 11, 2009 11:47 am
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
After fifteen tries I got close, but still haven't beaten it yet. I had it down to three rocket launchers, two tracking lasers, and a few single guns and spreaders. Doing it on the slow machine didn't actually help a whole lot. If I ever get that far, the core gun is going to seem easy compared to t...
- Mon Mar 09, 2009 3:27 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
Now that I've looked at that level, I think I can beat it, but it'll probably take several tries even on the slow machine. It's got several lasers that track you, which is not a problem if you have room to move freely, but there are also several fixed lasers (not to mention all the fighters and spre...
- Sun Mar 08, 2009 12:48 am
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
I'll have to give it a shot and see. That level is still undefeated, so maybe I can be the first, though it's not completely fair on that slow machine.
- Thu Mar 05, 2009 6:05 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
It looks like a few other people besides just me have beaten it, but only three or four unless I'm doing my math wrong. Thanks for the congratulations. :) I have to admit I cheated a little, though: at work I have access to a machine with a 24-inch monitor and a wimpy video card. This slows the fram...
- Sun Mar 01, 2009 10:13 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
I forgot that one was yours. That level was a little hard-core for my taste; I prefer fewer rapidshots flying around, especially if there are that few lives and that many fighters to deal with. I think I beat it eventually, back when you first posted it, but it took a lot of tries. Hope you don't ta...
- Sun Feb 22, 2009 10:28 pm
- Forum: Level Design
- Topic: battle series
- Replies: 55
- Views: 153128
Re: battle series
Cool, I'm always on the lookout for new levels!
- Wed Jan 28, 2009 7:46 pm
- Forum: Suggestions and Feedback
- Topic: Flash Error
- Replies: 13
- Views: 10108
Re: Flash Error
Zeke's right; everybody loses their temper sometimes and says something out of line. Way too many people either never realize what they've done, or never admit it.
Hope you get the bug worked out, and stick around!
Hope you get the bug worked out, and stick around!
- Wed Dec 31, 2008 2:15 am
- Forum: Off Topic
- Topic: Happy new year!
- Replies: 5
- Views: 6797
Re: Happy new year!
Thanks MD and all the great level designers out there! Happy New Year, everybody!
- Tue Nov 25, 2008 1:35 pm
- Forum: Discussion
- Topic: Weirdly low ratings
- Replies: 4
- Views: 7164
Re: Weirdly low ratings
OK, yeah, I figured it was a simple average, but thanks for confirming that. I guess what this means is that my standards are radically different from most people's. I think most of the levels out there are either extremely overrated or else underrated. Occasionally I'll agree with a rating, or thin...
- Mon Nov 24, 2008 8:16 pm
- Forum: Discussion
- Topic: Weirdly low ratings
- Replies: 4
- Views: 7164
Weirdly low ratings
So, I played Layers and thought it was OK; even though it wasn't especially interesting or challenging, it did keep me moving. That's worth a fifty on my scale. Yet the average rating was only four, and my fifty only moved it to five. Did that many people really think that level was that bad, or is ...
- Thu Nov 13, 2008 6:42 pm
- Forum: Discussion
- Topic: Lost Memories - Nice art level
- Replies: 1
- Views: 6252
Lost Memories - Nice art level
I just want to give a shout out to 1a31e3o1ka, the designer of Lost Memories . It's an art level and a bit of a puzzle; try replaying and destroying things in a different order. Leave the center alone, though, because that's where you see the results. This is a good idea, and somebody put a good bit...
- Thu Nov 13, 2008 6:32 pm
- Forum: Discussion
- Topic: Worth A Replay
- Replies: 4
- Views: 6296
Re: Worth A Replay
Scorpio is my favorite level of all time. It came out when I was first learning the game, and I remember playing it and playing it and playing it, each time getting a little closer to victory, until finally I defeated it. That was a good feeling. Of course later I discovered keyboard move and mouse ...