Search found 77 matches
- Thu Nov 08, 2007 7:26 pm
- Forum: News
- Topic: Weapon preview
- Replies: 18
- Views: 17355
:arrow: A round disc that bounces of ship parts . (#edit# or a laser that reflects of walls). Bouncing off stuff could get complicated but could be neat - like what if it hits something moving towards the shot really fast? But thats a lot of angles to calculate though. The problem with a bouncing l...
- Mon Nov 05, 2007 12:52 pm
- Forum: News
- Topic: Weapon preview
- Replies: 18
- Views: 17355
That looks awesome, MD, though I'm wondering how works exactly. If you are on the inside of the radius you get destroyed? Or is it a barrier that blocks shots and destroys you if you bump into it? Also, what happens when it gets scaled? I would prefer not to see a really large radious that covers th...
- Sun Oct 21, 2007 9:20 pm
- Forum: News
- Topic: More control options, plus fixes
- Replies: 2
- Views: 6272
Re: More control options, plus fixes
You now have the option to aim with the mouse or keyboard (as well as previous controls) You cannot edit someone else's level anymore. You can now rate a level through the pause menu; at all times, not only when you defeat/lose a level, which means the unbeatable levels with infinite lives can actu...
- Sun Oct 21, 2007 9:17 pm
- Forum: Level Design
- Topic: How levels should be
- Replies: 4
- Views: 2711
You make some excellent points, Swartzer. The sweet spot is definately the bane of any level that aspires to be any good. Balanced weapons that cover all the arcs is always part of a good design. If I find that the core is the core is nearly dead by the time it has no weapons, I have no problem usin...
- Thu Oct 11, 2007 4:39 pm
- Forum: Editor Help
- Topic: Making moving arms
- Replies: 2
- Views: 6834
First of all I would like to recommend the AI Guide down in the Level Design forum: http://zetaflow.skylogic.ca/phpbb/viewtopic.php?t=35 Basically, any joint will be a part a that you will need to specifiy to rotate in the ai commands. You can restrict the range and speed as you need to. If you find...
- Thu Oct 04, 2007 5:50 am
- Forum: News
- Topic: Gallery update
- Replies: 4
- Views: 6928
- Tue Oct 02, 2007 9:57 pm
- Forum: Level Design
- Topic: Some of my favorites
- Replies: 3
- Views: 5943
Here is another recent one thats pretty hard but good:
Simplier design and minimal but efficient weapons. This level by TestUser has inspired many level builders who came afterwards.
Simplier design and minimal but efficient weapons. This level by TestUser has inspired many level builders who came afterwards.
- Tue Oct 02, 2007 11:44 am
- Forum: Suggestions and Feedback
- Topic: Projectile size scales with weapon
- Replies: 2
- Views: 1453
- Mon Oct 01, 2007 10:25 pm
- Forum: Level Design
- Topic: Some of my favorites
- Replies: 3
- Views: 5943
Those are some very nice ones. Here are some that I have found: Jonah and the Whale by CitPrem: http://img357.imageshack.us/img357/4713/jonahandthewhalebycitprkm5.jpg Difficult but creative. I managed to beat this one but I'll let you all find out how for yourselves. Other levels by CitPrem can be f...
- Mon Oct 01, 2007 10:12 pm
- Forum: Level Design
- Topic: Posting screenshots of levels and linking them
- Replies: 0
- Views: 9536
Posting screenshots of levels and linking them
To get a screenshot of your favorite level, just use printscreen and an image editor such as paint ( I use paint.net). After you crop out the unnecessary parts, be sure to title it and credit the author. Next you will need to upload it. I use imageshack but photobucket is another alternative - both ...
- Mon Oct 01, 2007 9:07 pm
- Forum: Level Design
- Topic: How levels should be
- Replies: 4
- Views: 2711
This is an excellent first topic for this section. As for the poll, I'm undecided. I think it is misleading to have the author rate their own creation (though as more people rate the level it will level out - assuming anyone can get to the end) but I will admit that I've thought twice about playing ...
- Mon Oct 01, 2007 8:07 pm
- Forum: Suggestions and Feedback
- Topic: Clear level button
- Replies: 2
- Views: 1917
I've noticed that when you access the editer from the main menu it is blank, but when you just played a level, then the level will be there. This feature is there to allow the author to make changes or for allowing others to learn. If you want to make a clean start, use the link in the main menu - t...
- Mon Oct 01, 2007 8:04 pm
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5373
- Sat Sep 29, 2007 4:54 pm
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5373
- Fri Sep 28, 2007 9:06 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5373
- Multiple switch parts (all parts listed need to be destroyed to destroy targets) - Triggers (when part A is destroyed part B starts shooting/rotating) I too would very much like to see those features added. Keyboard aim and mouse move as an option would be great, too. There are a lot of levels no...