Search found 103 matches

by Sasadad
Mon Jun 16, 2008 4:24 pm
Forum: Suggestions and Feedback
Topic: Level editor backup suggestion
Replies: 4
Views: 4251

I agree, if it wouldn't be too hard to make it would certainly save a lot of levels. The stored backup might take up a lot of server room, but I wouldn't know.
by Sasadad
Mon Jun 16, 2008 4:22 pm
Forum: News
Topic: Contest coming soon!
Replies: 3
Views: 6915

Cool! I love how you listen to us, MD. So a contest, eh? I wonder what the theme is going to be... better get my level-making skillz ready.
by Sasadad
Fri Jun 13, 2008 11:20 am
Forum: Suggestions and Feedback
Topic: Zeta Flow on Powder Game?
Replies: 2
Views: 3717

Zeta Flow on Powder Game?

On another website I go to called Powder Game , there is a new feature that shows a bunch of websites. One of them is Zeta Flow! It is the third one shown, to see it click on the "Game Search" link under "What's new" on the right. Did you know about this MD? Zeta Flow is getting ...
by Sasadad
Sat Jun 07, 2008 4:57 pm
Forum: Suggestions and Feedback
Topic: Level Descriptions
Replies: 1
Views: 3557

Level Descriptions

I have a suggestion that I've been wanting for a while. When saving a level, you could type a description of the level in a textbox. There would be a button or something next to levels in the gallery that would open up a mini-window thing (or it could be done another way, this is just my idea of how...
by Sasadad
Sat Jun 07, 2008 4:36 pm
Forum: Suggestions and Feedback
Topic: Zetaflow Needs Some People
Replies: 10
Views: 6304

I pretty much agree with everything Zeke just said. I'd love to see some contests around here, especially if there were rewards like the "Hall of Fame" idea. I can also see that ZF has great potential, we'll just have to see how far it goes. :D
by Sasadad
Thu Jun 05, 2008 12:19 pm
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 6303

Ok, cool. So now I get how it works perfectly. Would you mind if I made a level based on this, Mouzi?
by Sasadad
Wed Jun 04, 2008 6:18 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 6303

How does the new ship rotate to exactly where the old one was? Are they all attached to a core in the center that is randomrotating and randomwaypoint-ing?
by Sasadad
Tue Jun 03, 2008 11:13 am
Forum: Editor Help
Topic: AI Manual
Replies: 1
Views: 4090

In the past this was helpful to new players, but it is in need of an update because of all the new commands. rycuda, are you still active so that you can update this?
by Sasadad
Tue Jun 03, 2008 11:11 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 6303

Whoa. I don't get how you did it, but that is amazing. Probably the coolest thing I've seen yet on ZF. :)
by Sasadad
Sun Jun 01, 2008 10:42 am
Forum: Suggestions and Feedback
Topic: Zetaflow Needs Some People
Replies: 10
Views: 6304

MD has updated ZF somewhat often, which is good, but there's really nothing to do after a while. With nobody making threads, there's nothing to respond to. The gallery is so overrun with bad levels that its hard to find the good ones. I just noticed that there are those new boxes on the front page, ...
by Sasadad
Sat May 31, 2008 8:14 am
Forum: Suggestions and Feedback
Topic: Zetaflow Needs Some People
Replies: 10
Views: 6304

Zetaflow Needs Some People

Ok, if you have been coming to ZetaFlow recently, you've probably noticed the lack of people here. The only levels being made are really bad ones by unexperienced creators. The forums are utterly dead. How can you help? Got friends? (I hope so :wink: ) Tell your friends about the game! Are you a mem...
by Sasadad
Tue May 20, 2008 11:57 am
Forum: News
Topic: Update - Some Triggers
Replies: 5
Views: 7573

As I was designing a level, I realized what the next thing that should (if possible) be implemented into the game following this update. I think that there should be a command so that when a part is destroyed, other parts start rotating. This would follow the same set-up as the functions in this upd...
by Sasadad
Tue May 20, 2008 11:48 am
Forum: Editor Help
Topic: Pushing the Limits :: Scripting Straight Line Movement
Replies: 3
Views: 4776

This is great! I've been using this technique since I first read this thread, and it has been very helpful. :)
by Sasadad
Sun May 18, 2008 2:01 pm
Forum: Suggestions and Feedback
Topic: Rating system? Personal stats?
Replies: 4
Views: 5396

Wow, this is an old topic! Obviously rating has been implemented, but I agree with the idea of some other way to tell how much effort was put into a level... I think a comments system would be perfect! You may need to get a few people to patrol the comments and delete bad ones, but I think some peop...
by Sasadad
Sat May 17, 2008 5:59 pm
Forum: Editor Help
Topic: Growing and shrinking
Replies: 2
Views: 3800

I believe he made many cores of different sizes, rotating around a center thing VERY fast. An awesome idea, from an awesome designer.