Search found 47 matches
- Tue Dec 25, 2007 6:36 pm
- Forum: News
- Topic: Update - Christmas Eve
- Replies: 7
- Views: 12979
- Wed Dec 19, 2007 9:23 pm
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 16605
well, one suggestion was that in addition to an editor screen would be a text-only version of the editor (or mode). I was thinking about levels that are designed much bigger than the screen, and let you 'move' through them by rotating. In this case, a ring with obstacles, guns, barriers, and so on. ...
- Wed Dec 19, 2007 5:20 pm
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 16605
Level Designs
I thought I'd broach this as sort of discussion on level design. I've been trying to get a feel for it, and seeing what varieties I've enjoyed or thought were unique. Many of them are 'shoot the floating ship' or that style; the most interesting that I saw instead messed with the shape by having a r...
- Thu Dec 13, 2007 4:55 pm
- Forum: Level Design
- Topic: 6 Lights of Enlightenment or How To Build Great Levels
- Replies: 18
- Views: 11980
I've never seen Sethum before, but I wanted to point out his recent three levels. Once I got into it, I vastly enjoyed Death Spiral's design. It's so damn disorienting, it's like flying in the death star trenches, being in a perspective-skewed funhouse, and in some sort of rotating carnival ride all...
- Mon Dec 10, 2007 1:47 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
- Sun Dec 09, 2007 7:33 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
It might be a scripting thing... the dropdown menu might just enter a script command when it's read, so creating a parallel script would allow you to give it both. You'd need to cause an error and see the output to get a hint at what it might be, and even then I'm not sure that's actually what he di...
- Sun Dec 09, 2007 5:55 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
- Sun Dec 09, 2007 5:38 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
- Sat Dec 08, 2007 7:09 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
- Sat Dec 08, 2007 1:01 pm
- Forum: Editor Help
- Topic: Scripting Help needed MD!!
- Replies: 11
- Views: 7764
I have to do the same thing; my AI panel won't even open otherwise. Another problem, just as annoying if not more so, is about key-presses. Sometimes they don't work at all no matter how much I hit them. Particularly with changing anchors, sometimes it'll lock onto the core and not allow it to cycle...
- Fri Dec 07, 2007 9:02 pm
- Forum: Discussion
- Topic: This one's for you, swartzer!
- Replies: 15
- Views: 24581
- Fri Dec 07, 2007 2:26 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 29675
Bringing this up here even though it was brought up on another thread; what about invisible parts (size = 0?). I have been counting them in my design, but Mouzi has not... and I certainly wouldn't complain given the necessary complexity of some rotator sets if invisible parts don't count to the over...
- Fri Dec 07, 2007 1:37 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19732
- Fri Dec 07, 2007 1:19 am
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19732
- Fri Dec 07, 2007 1:05 am
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19732
I agree. ;) Thanks for your help, it looks like the scheme with two rotators is more towards what I expected. Unfortunately, while the idea seems to work, it seems to require a lot of AI scripting and additional parts for it to function as smoothly as I want. It means I might not have much parts lef...