You could also make it this way : P
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2706
But it's not that good for some things like for that example of yours.
Search found 144 matches
- Fri Nov 23, 2007 10:47 pm
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 2645
- Sun Sep 30, 2007 8:28 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5376
- Sat Sep 29, 2007 8:49 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5376
- Sun Sep 16, 2007 8:00 am
- Forum: News
- Topic: More control over your levels
- Replies: 4
- Views: 7177
- Mon Sep 10, 2007 5:37 am
- Forum: Suggestions and Feedback
- Topic: AI has been disappearing from my levels
- Replies: 4
- Views: 1947
- Thu Sep 06, 2007 7:22 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 3162
- Thu Sep 06, 2007 3:57 am
- Forum: Editor Help
- Topic: About core/part HP
- Replies: 3
- Views: 4715
- Wed Sep 05, 2007 7:32 am
- Forum: Editor Help
- Topic: About core/part HP
- Replies: 3
- Views: 4715
About core/part HP
How are the core/part HP determined?
It seems to me that the amount of parts connected has some effect on the amount of hits the part can take before it's destroyed.
But is it really so? And by the way, as I have already suggested in another thread, custom HP would be cool :)
It seems to me that the amount of parts connected has some effect on the amount of hits the part can take before it's destroyed.
But is it really so? And by the way, as I have already suggested in another thread, custom HP would be cool :)
- Sat Sep 01, 2007 5:47 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 5376
Some suggestions
Some ideas I got when I was playing aroung: - Setting custom HP for parts - Random rotation for parts - Part list (for selecting parts that can't be clicked) - Multiple switch parts (all parts listed need to be destroyed to destroy targets) - Triggers (when part A is destroyed part B starts shooting...