Search found 82 matches

by NARFNra
Tue Jul 07, 2009 12:55 pm
Forum: Level Design
Topic: Quest For The Eight Moons: ReRelease:
Replies: 4
Views: 5314

Quest For The Eight Moons: ReRelease:

I have now pretty much finished upgrading and changing the old versions of these bosses, so I now bring you: ZETA FLOW QUEST FOR THE EIGHT MOONS REVENGE The Story: Flolan Zeta was a calm planet, no country was really large enough to start a major war, and resources were plentiful. No-one was expect...
by NARFNra
Mon Jul 06, 2009 2:48 pm
Forum: Level Design
Topic: [mini contest] Minimalism Contest 2
Replies: 6
Views: 5912

Re: [mini contest] Minimalism Contest 2

Since I am not gonna be the only one rating this, I'm gonna submit one too! EDIT: Minimalist - Warbot From Accounting http://zetaflow.skylogic.ca/game/profile/10285 Yet another of my "Let's make a level! I have no idea what I'm going to make" levels. This is named after Warbot. From Nukle...
by NARFNra
Mon Jun 29, 2009 7:05 pm
Forum: Suggestions and Feedback
Topic: Secondary Weapons
Replies: 2
Views: 3707

Re: Secondary Weapons

It would make the game way too easy. It would also make people have to plan their levels much more carefully. Barriers could be pierced by lasers and stuff, so there would be no safe zones.
by NARFNra
Mon Jun 29, 2009 7:03 pm
Forum: Suggestions and Feedback
Topic: New Idea For A Weapon by Omega Destroyer!!! :)
Replies: 14
Views: 9144

Re: New Idea For A Weapon by Omega Destroyer!!! :)

Fine, but if it tracked and then went at near laser speed, it would be pretty much undodgable without warm up time, and then people would just make 50 of them. It would be impossible to do anything when you were being constantly lasered and if they left a trail, it would be impossible.
by NARFNra
Mon Jun 29, 2009 7:01 pm
Forum: Suggestions and Feedback
Topic: statistics anyone?
Replies: 4
Views: 4396

Re: statistics anyone?

I really doubt that would be easy to program. It would probably take at least doubling the size of the program now, but meh. I think we should focus on simpler things first, stats would be VERY complicated. For one thing, he would have to change everything he has already done to fit in...
by NARFNra
Mon Jun 29, 2009 5:57 am
Forum: Suggestions and Feedback
Topic: this is very annoying
Replies: 7
Views: 5255

Re: this is very annoying

Subject: this is very annoying i don't care that the players ship defaults to 0,0. whats bothering me is that the enemy of the player (the designed ship) always moves to the left, upper corner of the field. its hard to explain so plz play the level that i mentioned for 5-10 minutes to see what i me...
by NARFNra
Sat Jun 27, 2009 6:58 pm
Forum: Suggestions and Feedback
Topic: New Idea For A Weapon by Omega Destroyer!!! :)
Replies: 14
Views: 9144

Re: New Idea For A Weapon by Omega Destroyer!!! :)

Learn to spell. how about a bullet that flies for about 3-4 inches, stops, trackes were you are and propels itself at the player at near-laser speed, if the player moves the bullet curves in his direction slightly.the bullet should also leave a trail that remains uncrossible for 5 seconds Sounds an...
by NARFNra
Wed Jun 24, 2009 8:12 am
Forum: Level Design
Topic: [mini contest] Minimalism Contest 2
Replies: 6
Views: 5912

Re: [mini contest] Minimalism Contest 2

Core weapons do not count, but I think we want to keep core weapon stacking to a minimum.
TO POST LINKS, JUST POST THE URL
by NARFNra
Mon Jun 22, 2009 7:25 am
Forum: Suggestions and Feedback
Topic: i figured something out
Replies: 5
Views: 5225

Re: i figured something out

>>
<<



Sorry...
by NARFNra
Mon Jun 22, 2009 7:06 am
Forum: Level Design
Topic: some Coding I made
Replies: 4
Views: 4918

Re: some Coding I made

Code: Select all

waypoints,1,3,100,200,700,200
Back and Forth movement, as shown HERE:
http://zetaflow.skylogic.ca/game/play/9820/
by NARFNra
Mon Jun 22, 2009 6:10 am
Forum: Suggestions and Feedback
Topic: i figured something out
Replies: 5
Views: 5225

Re: i figured something out

Um...

We've been doing that for years...
by NARFNra
Sun Jun 21, 2009 3:33 pm
Forum: Level Design
Topic: some Coding I made
Replies: 4
Views: 4918

Re: some Coding I made

Hey thanks Sasadad! I am going to use that to finish my renovations on my quest for the 8 moons series, I think they are much better now!

Code: Select all

AI_waypoints,1,3,400,300,400,100,400,300,200,300,400,300,400,500,400,300,600,300
This is one that goes up left down right![/color]
by NARFNra
Sun Jun 21, 2009 7:16 am
Forum: Level Design
Topic: some Coding I made
Replies: 4
Views: 4918

some Coding I made

This coding will make a ship circle around the screen, and also rotate to stay looking at the center of the screen, or just rotate along with its turns. waypoints,1,2.5,250,100,100,250,100,400,250,500,500,500,700,400,700,250,500,100 rotatePart,0,-0.5,0,0,0 Examples: http://zetaflow.skylogic.ca/game...
by NARFNra
Sat Jun 20, 2009 6:35 pm
Forum: News
Topic: New Website Features
Replies: 37
Views: 28272

Re: New Website Features

If you guys would scroll down, it is there, right below the game screen.
by NARFNra
Sat Jun 20, 2009 3:15 pm
Forum: Level Design
Topic: [mini contest] Minimalism Contest 2
Replies: 6
Views: 5912

[mini contest] Minimalism Contest 2

I think we should have a sequel to the Minimalist contest. I will post the rules(green colored text is by me): * Maximum number of weapons: 10, chosen by the level designer. * Maximum number of non-weapon parts: 30 * Invisible parts do not count (this does not mean black parts) . Just try not to ha...