Search found 103 matches
- Wed Jan 30, 2008 12:27 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 20147
- Tue Jan 29, 2008 1:16 pm
- Forum: News
- Topic: Update - Text Editor
- Replies: 9
- Views: 9743
For anyone using the text editor: You might find this tool useful or at least fun. Try it out here . (The list on the right is a list of recommended degree intervals). I coded it to ease the positioning of parts. Wow Mouzi, that is extremely helpful. I wonder what other tools could be created to ma...
- Tue Jan 29, 2008 1:08 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13927
- Mon Jan 28, 2008 2:31 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 20147
I was under the impression that the objects were vector graphics and the scale had no impact on performance. Am I wrong? That's correct, scale them as much as you please. In fact, less big ones would run faster than many small ones. And it is interesting to see it being used as a webtoy; that's one...
- Sun Jan 27, 2008 7:23 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 20147
Awesome, you reviewed my level! Actually, I was going to try some other shapes too, but the very first one I tried was the rhombus and I loved the way it looked. Making them bigger might strain some computers, so I kept them at 100%. I haven't tried them any larger, though. I hope you liked my level.
- Wed Jan 23, 2008 1:12 pm
- Forum: Suggestions and Feedback
- Topic: Clear level button
- Replies: 2
- Views: 1914
- Wed Jan 23, 2008 1:11 pm
- Forum: Suggestions and Feedback
- Topic: Interruption Ads are pretty annoying
- Replies: 4
- Views: 1905
- Wed Jan 23, 2008 12:47 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 8281
- Wed Jan 23, 2008 12:38 pm
- Forum: Suggestions and Feedback
- Topic: Bug: 'Switch4b' same color as 'switch1b'
- Replies: 3
- Views: 1736
- Tue Jan 22, 2008 5:45 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 6756
Here is the code for the slowest part in the example: rotatePart, 1, 1 , 0, 0, 0 rotatePart, 2, 9 , 0, 0, 0 rotatePart, 2, -10 , 0, 330 , 0 Great work, Mouzi! Thanks for the link to this topic, BTW. I made a level, here , using that kind of code. Oddly, instead of just stopping, mine rotates slowly...
- Fri Jan 18, 2008 2:48 pm
- Forum: Suggestions and Feedback
- Topic: About success rate
- Replies: 2
- Views: 1419
- Thu Jan 03, 2008 12:27 pm
- Forum: News
- Topic: Update - search, level types, and more.
- Replies: 3
- Views: 6637
Linking
Awesome update! I was just wishing the other day that I could make a series of levels together, like the actual game, and linking is exactly that! Also, nice work adding the borders of the level.
- Wed Jan 02, 2008 1:33 pm
- Forum: Discussion
- Topic: What controls do you use to play Zeta Flow?
- Replies: 4
- Views: 7167