Search found 103 matches

by Sasadad
Wed Jul 22, 2009 10:58 am
Forum: Level Design
Topic: Minimalism Contest 2 - Voting Topic
Replies: 10
Views: 9996

Re: Minimalism Contest 2 - Voting Topic

Congratulations, Mouzi! I guess my level wasn't particularly minimalistic. Was this contest official enough to have the winner in the hall of fame, MD?
by Sasadad
Sat Jul 11, 2009 12:06 pm
Forum: Level Design
Topic: Minimalism Contest 2 - Voting Topic
Replies: 10
Views: 9996

Re: Minimalism Contest 2 - Voting Topic

I think there could be a bit of a problem here. Pretty much every active member has their own entry. Hopefully some will think another level is better than theirs and vote for it.

Anyway, good luck everyone! May the best level win.
by Sasadad
Tue Jul 07, 2009 3:02 pm
Forum: Level Design
Topic: Quest For The Eight Moons: ReRelease:
Replies: 4
Views: 5260

Re: Quest For The Eight Moons: ReRelease:

NOOO!! SASADAR! *Wipes away tears* Must... avenge... moon that I'm strangely attracted to more than the rest of the moons... Oh, and the main planet should be called Flolar Zeta, because planet names often have "zeta" or another Greek letter after them. I love all the names of the moons, t...
by Sasadad
Sat Jul 04, 2009 10:00 am
Forum: Level Design
Topic: [mini contest] Minimalism Contest 2
Replies: 6
Views: 5877

Re: [mini contest] Minimalism Contest 2

Ah, finally I was able to make a level for this contest.

Minimalist: Spectrum

-19 Visible objects
-10 (the maximum) weapons

Enjoy! :)
by Sasadad
Fri Jul 03, 2009 11:46 am
Forum: Level Design
Topic: New Level
Replies: 1
Views: 4977

New Level

Hi, I just made a new level for the first time in a while and wanted to hear your opinions and see if there are any bugs. Sadly, it is too big to enter in the Minimalist contest. Perhaps I'll be able to enter something else last-minute... :wink: Oh, and I hope it's not too hard to figure out what to...
by Sasadad
Mon Jun 29, 2009 7:11 am
Forum: Suggestions and Feedback
Topic: this is very annoying
Replies: 7
Views: 5222

Re: this is very annoying

Yes, this is kind of disruptive to some levels, but like Mouzi said, changing it could ruin or at least alter past levels made with this in mind. I can't really think of any levels like that, though.
by Sasadad
Mon Jun 22, 2009 7:56 am
Forum: Level Design
Topic: some Coding I made
Replies: 4
Views: 4883

Re: some Coding I made

Those could also be useful. This is fun! :)

Also, this is the 1000th post on the forums.
by Sasadad
Mon Jun 22, 2009 7:24 am
Forum: Suggestions and Feedback
Topic: i figured something out
Replies: 5
Views: 5184

Re: i figured something out

First of all, I was wondering when you would join us on the forums, idageek, because you seemed pretty active in the comments and such. About the actual topic of the thread: I actually disagree with what NARFNra said, somewhat because ZF hasn't really been around for "years" (even though h...
by Sasadad
Sun Jun 21, 2009 8:17 am
Forum: Level Design
Topic: some Coding I made
Replies: 4
Views: 4883

Re: some Coding I made

Hey, that's pretty cool, NARF. I don't think I've ever used the waypoints command, this is a good use of it. People should make more ready-to-use code bits like this. *Goes off to do so* EDIT: "Plus" Motion (Up, down, left, right): waypoints,1,3,400,300,400,100,400,500,400,300,200,300,600,...
by Sasadad
Sun Jun 21, 2009 5:45 am
Forum: Suggestions and Feedback
Topic: Pressing Space Freezes Editor
Replies: 1
Views: 3645

Pressing Space Freezes Editor

I just stumbled upon what appears to be a bug; I was editing the dimensions of a piece, when I accidentally pressed space. This caused the core to replace the piece I was editing (which may be intentional), and then the editor froze. No buttons could be pushed, but the text in the corner could still...
by Sasadad
Sun Jun 21, 2009 4:56 am
Forum: News
Topic: New Website Features
Replies: 37
Views: 28166

Re: New Website Features

Ah, yes, there is. Thanks, NARFNra. I was pretty sure that MD wouldn't not (double negative) put that in, but the old screen didn't scroll down, so I didn't think to try it.
by Sasadad
Sat Jun 20, 2009 5:48 pm
Forum: News
Topic: New Website Features
Replies: 37
Views: 28166

Re: New Website Features

After playing with the new version for a while, I only really found one thing that should be added. There should be a button to take you back to the level's main page (with the comments and such) on the menu that appears when you beat a level.
by Sasadad
Sat Jun 20, 2009 5:26 pm
Forum: Off Topic
Topic: Did I start that?
Replies: 14
Views: 16889

Re: Did I start that?

Quality over quantity, asdasdg12. :wink:
by Sasadad
Sat May 09, 2009 3:43 pm
Forum: News
Topic: New Website Features
Replies: 37
Views: 28166

Re: New Website Features

Awesome, MD! Good to see another update, it's been a while. I like a lot of the new updates, especially the bookmark system, user profiles, and level profiles. I've been thinking for a while that we should be able to add comments to levels, so it'll be good when you can implement that. Will there be...
by Sasadad
Thu Apr 09, 2009 3:11 pm
Forum: Off Topic
Topic: Did I start that?
Replies: 14
Views: 16889

Re: Did I start that?

I still check ZF every day or so. We need to do something to make this place more active.