Search found 77 matches
- Wed Dec 05, 2007 7:00 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 13930
Missile dodging techniques - What do you do?
After making Four Corners I got to thinking about what the best way was to deal with missiles. Here were some that I could think of: - Motion along a straight line. When the missiles are fired, you go forwards along your direction of fire. Once they get close, you pull back really quick so that all ...
- Wed Dec 05, 2007 6:35 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
I remember that Pushing the Limits thread, high quality stuff even if I didn't figure out how to duplicate it. I know you linked a level that showed what you were talking about but if you saved a simple example level like the one in your screenshots so people can see it move I think they would get a...
- Wed Dec 05, 2007 6:15 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
Placing the switches in the corners was a neat idea because its harder to hit there because of how the aim works. Just one of a few ideas I used to lengthen gameplay. http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2999 The rotation in this one is awesome but I cringe to think about how much work and ma...
- Wed Dec 05, 2007 6:10 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
Moving parts are awesome but I had to leave the core alone if I wanted to park my missile launchers and switches in the corners. I coud have had a rotating satelite I suppose but I felt that would have been a bit much since you need all that room to round up the missiles for easier shooting or to li...
- Wed Dec 05, 2007 6:06 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
It is a bit on the easy side but only if you have your missile dodging patterns down. I personally like circle strafing and zigzagging the best, though if I stay in part of the screen too long I sometimes forget about the 4 single shots and I end up getting nailed, lol. Four Corners challenges a pla...
- Wed Dec 05, 2007 5:59 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 8284
- Wed Dec 05, 2007 5:55 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
- Wed Dec 05, 2007 5:53 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
- Wed Dec 05, 2007 3:59 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 8284
- Wed Dec 05, 2007 3:57 pm
- Forum: Suggestions and Feedback
- Topic: About success rate
- Replies: 2
- Views: 1420
- Wed Dec 05, 2007 3:48 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 19901
When less is more - placement over quantity
I have found that the optimum number of missile launchers is a number between three and four. When placed apart, their effectiveness is much higher then if they were clumped together. Another concept to improve and lengthen gameplay while being minimalistic to reduce lag is to include puzzle aspects...
- Tue Dec 04, 2007 9:19 pm
- Forum: Editor Help
- Topic: How do u judge the angles when using the AI roatate control?
- Replies: 8
- Views: 5598
Your level RocketFlower makes good use of the rotation ai, PageMaster, I gave it a five. Though there were two semi-sweet spots (which I think are fairly minor), I appreciated playing a well thought out level that didn't include lasers. :o The corners like the lower left hand one for example were fa...
- Tue Dec 04, 2007 3:42 pm
- Forum: News
- Topic: Weapon preview
- Replies: 18
- Views: 17166
- Mon Dec 03, 2007 9:12 pm
- Forum: News
- Topic: Weapon preview
- Replies: 18
- Views: 17166
Good point, but I thought that the player would have sufficient warning to vacate the area. Of course this weapon like the others can be abused in certain ways but they can always be marked down in the ratings. Spokes are an interesting idea but are too much like lasers imo. I kinda would like to se...
- Sun Dec 02, 2007 8:59 pm
- Forum: Suggestions and Feedback
- Topic: New Level Option?
- Replies: 9
- Views: 2092