Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Survival design contest
PostPosted: Mon Jan 11, 2010 2:54 am 
User avatar
Joined: Sat Sep 01, 2007 5:34 am
Posts: 153
Location: Finland
As there are at least a few who would participate I guess we have a contest.

Theme:
Survival level. You don't have to necessarily prevent the player from shooting (if you want to, there's a code in the thread), but survival levels should be based on time rather than the player shooting down parts, so at least make them invincible.

Time limit:
From now to until you're done :P
I don't see any reason to hurry.
(If you disagree we could set a date limit.)

Other rules:
Nothing I can think of that should be restricted or required. Be imaginative and do something unexpected :P
Post your levels in the thread and prefix the name with [Survival].
Feel free to make a few levels if you've got different ideas.



Survival as in the player can't shoot and must stay alive for a certain amount of time.
Simple example (although a bad example because you can keep the shield). I'd give the example as a template to build on.

It would require some imagination to make unique levels. You could still do for example rotation based triggers (possible with rotatePartToShip and rotatePart with rotation limits) and time based triggers so you could make a puzzle level as well as an action level.

Yes/No?

I'll edit this post if we have a contest.

EDIT: If you don't know what I mean with rotation based triggers (really old stuff again) see this. And here's AI code:
Code:
rotatePartToShip,1
rotatePart,1,45,0,90
The circle is part 1. The order of the two commands is important. You can try it another way around if you want to.


Last edited by Mouzi on Thu Jan 21, 2010 3:21 am, edited 3 times in total.

Profile  Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Mon Jan 11, 2010 2:22 pm 
User avatar
Joined: Wed Jan 02, 2008 1:23 pm
Posts: 109
Location: Over there... no, a little to the left
I think that sounds like a good idea for a contest, but how do you disable shooting? I figure it has something to do with that thing that follows you in your Reversed Ultimate Defense, but how do you do that and how does it kill you when you fire (I have my theories)? I was recently thinking of making a survival level in a different way, so I've been thinking about what to do in one.

_________________
Enter the Machine
The Time Manipulator


Profile  Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Mon Jan 11, 2010 3:54 pm 
User avatar
Joined: Sat Sep 01, 2007 5:34 am
Posts: 153
Location: Finland
Follow ship + one HP parts. I'll give the AI and part code for the level to use as a template if we get the contest going.


Profile  Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Tue Jan 12, 2010 1:55 pm 
User avatar
Joined: Wed Jan 02, 2008 1:23 pm
Posts: 109
Location: Over there... no, a little to the left
I thought so, but then how do you... well, I'll just wait for the code. I'd definitely try to participate in this contest as it seems like a really cool idea, but there aren't many other designers on the forums. Maybe asdasdg12 would participate, or raz3124? If MD had some free time, perhaps he could.

_________________
Enter the Machine
The Time Manipulator


Profile  Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Tue Jan 12, 2010 4:56 pm 
User avatar
Joined: Sat Sep 01, 2007 5:34 am
Posts: 153
Location: Finland
Ah well... whatever... I just want to see some cool survival levels and I suck at making anything creative on my own :P

I have soo many pieces of ideas on how to use this and make interesting survival levels but I can't build anything complete :/

Anyway, contest or not here's the code:

Code:
AI_rotatePartToShip,1,2
AI_rotatePart,2,90
AI_destroy,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29
AI_makeTrigger,death,4,rotatePart,12,0,0,0,180
AI_makeTrigger,death,5,rotatePart,12,0,0,0,180
AI_makeTrigger,death,6,rotatePart,12,0,0,0,180
AI_makeTrigger,death,7,rotatePart,12,0,0,0,180
AI_makeTrigger,death,8,rotatePart,12,0,0,0,180
AI_makeTrigger,death,9,rotatePart,12,0,0,0,180
AI_makeTrigger,death,10,rotatePart,12,0,0,0,180
AI_makeTrigger,death,11,rotatePart,12,0,0,0,180
AI_rotatePart,30,5
AI_makeInvincible,0,1,2,3,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29
AI_makeTrigger,time,600,destroy,0


core, 400, 300, 0, 0, 0, -1, 0, 0066FF
square, 0, 0, 0, 1, 1, e0, 30, 666666
circle, 0, 0, 0, 0, 0, e0, 1, 0066FF
circle, 10000, 0, 0, 1, 1, e1, 2, 0066FF
circle, -10000, 0, 0, 0, 0, e2, 3, 0066FF
circle, 0, -10000, 0, 1, 1, e3, 12, 0066FF
c, 0, -10000, 0, 1, 1, e12, 13, 000000
switch3b, 28, 9972, 0, 1, 1, e12, 11, 000000
switch3b, 0, -10000, 0, 1, 1, e11, 22, 0646B3
switch3b, 0, -10000, 0, 1, 1, e11, 15, 0646B3
switch3b, 0, 9960, 0, 1, 1, e12, 10, 000000
switch3b, 0, -10000, 0, 1, 1, e10, 23, 0646B3
switch3b, 0, -10000, 0, 1, 1, e10, 14, 0646B3
switch3b, -28, 9972, 0, 1, 1, e12, 9, 000000
switch3b, 0, -10000, 0, 1, 1, e9, 24, 0646B3
switch3b, 0, -10000, 0, 1, 1, e9, 21, 0646B3
switch3b, -40, 10000, 0, 1, 1, e12, 8, 000000
switch3b, 0, -10000, 0, 1, 1, e8, 25, 0646B3
switch3b, 0, -10000, 0, 1, 1, e8, 20, 0646B3
switch3b, -28, 10028, 0, 1, 1, e12, 7, 000000
switch3b, 0, -10000, 0, 1, 1, e7, 26, 0646B3
switch3b, 0, -10000, 0, 1, 1, e7, 19, 0646B3
switch3b, 0, 10040, 0, 1, 1, e12, 6, 000000
switch3b, 0, -10000, 0, 1, 1, e6, 27, 0646B3
switch3b, 0, -10000, 0, 1, 1, e6, 18, 0646B3
switch3b, 28, 10028, 0, 1, 1, e12, 5, 000000
switch3b, 0, -10000, 0, 1, 1, e5, 28, 0646B3
switch3b, 0, -10000, 0, 1, 1, e5, 17, 0646B3
switch3b, 40, 10000, 0, 1, 1, e12, 4, 000000
switch3b, 0, -10000, 0, 1, 1, e4, 29, 0646B3
switch3b, 0, -10000, 0, 1, 1, e4, 16, 0646B3


Profile  Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Tue Jan 12, 2010 5:08 pm 
Joined: Sun Dec 28, 2008 11:27 am
Posts: 223
Ill see what I can do. No promises though.


Profile E-mail Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Wed Jan 20, 2010 12:15 pm 
Joined: Sun Aug 31, 2008 3:16 am
Posts: 29
You can always count me in for a contest. :D Just because I don't come here very often it doesn't mean I'm not active. :P


Profile E-mail Offline
 
 Post subject: Re: Survival design contest (?)
PostPosted: Thu Jan 21, 2010 12:17 am 
User avatar
Joined: Sun Aug 31, 2008 7:46 pm
Posts: 82
Location: Laughing evilly as he manipulates the government on Zeta Flolan.
My entry will probably suck but I think I'll join.

_________________
I am of open mind and willing to hear criticism. Also: That's stupid and you're stupid. ~ 8Bit Theater

Ye who runs needlessly,
Thou art a fool,
Thou art a fool,
Thou art a fool,
Thou art a fool,
~La Mulana, Endless Corridor Tablet


Profile E-mail Offline
 
 Post subject: Re: Survival design contest
PostPosted: Thu Jan 21, 2010 3:16 am 
User avatar
Joined: Sat Sep 01, 2007 5:34 am
Posts: 153
Location: Finland
I edited the original post a bit. Might even participate myself if I can form a complete level from my ideas.


Profile  Offline
 
 Post subject: Re: Survival design contest
PostPosted: Sat Jan 23, 2010 4:31 pm 
User avatar
Joined: Sat Sep 01, 2007 5:34 am
Posts: 153
Location: Finland
Here's a lot cleaner code for disabling shooting (with the help of this bug). And an example.

Code:
AI_destroy,1
AI_makeInvincible,-3,-2,-1,0
AI_makeTrigger,death,-1,rotatePart,-2,180

core, 400, 300, 0, 1, 1, -1, 0, 0066FF
rect, 10000, 10000, 0, 1, 1, e0, 1, 0066FF
c, -10000, -10000, 0, 40, 40, e1, -1, 000000
rect, 0, 10000, 0, 1, 1, e0, -2, 0066FF
c, 0, 10000, 0, 40, 40, e-2, -3, 000000


You can make a cool color effect too if you change the last circle's color or maybe add another one and make their ID higher than any other part you have used (this should be done after the level is done). Of course you can let them be negative if you want the color behind all other parts and not on top of them.
Code:
core, 400, 300, 0, 1, 1, -1, 0, 0066FF
rect, 9600, 9700, 0, 1, 1, e0, 1, 0066FF
c, -9600, -9700, 0, 40, 40, e1, -1, 000000
rect, 0, 10000, 0, 1, 1, e0, -2, 0066FF
c, 0, 10000, 0, 40, 40, e-2, 2, FF0000
c, 0, 10000, 0, 40, 40, e-2, 3, FF0000


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Dizayn Ercan K.
Updated by phpBBservice.nl