[mini contest] Minimalism or Zen and the Art of Zeta Flow

Design concepts in general, talk about your favorites, show levels you've made, give feedback.

Choose the best Minimalist level::

Poll ended at Wed Dec 12, 2007 11:36 am

The ZetaFlow by Mouzi
3
38%
Four Corners by Geiss
1
13%
Flutterby Squadron Alpha by Redsatori
0
No votes
Triple Flinger by trickstapriest
1
13%
Deceptive Driod by MD
3
38%
 
Total votes: 8

Redsatori
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Post by Redsatori »

I am extremely exhausted right now, so I will be posting the poll for this contest in the morning when I wake up. Good luck to all the designers. You have until then to get your levels in for this contest.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
MD
Site Admin
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Post by MD »

Visible Parts: 27
Weapons: 0

Deceptive Driod

~MD
Geiss
Posts: 77
Joined: Tue Sep 25, 2007 9:52 am

Post by Geiss »

How in the world did you do that, MD? I never knew a core could do that, lol.
Redsatori
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Post by Redsatori »

Yeah, that version of the TRF Gun is pretty sweet. Add in the fact that your core has 2 weps makes that a pretty cool weapon. Now, if only I could figure out how you did that.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
Geiss
Posts: 77
Joined: Tue Sep 25, 2007 9:52 am

Post by Geiss »

Did you guys notice the not-so-minimalistic Minimalistic level that got uploaded a day or so ago? Its kinda obvious that the author doesn't know about the competition, or what it was meant for, lol.
trickstapriest
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Joined: Thu Nov 29, 2007 7:30 pm

Post by trickstapriest »

Me, I guess? I said it wasn't very minimalist, even though it met the parameters to the contest. I have exams to deal with, so I don't have the time to plan anything else. Or do you mean one on the gallery?

EDIT: Sorry for jumping the gun and being irritable. Did you mean "Minimalist Killer"? :roll:
Last edited by trickstapriest on Sun Dec 09, 2007 5:54 pm, edited 1 time in total.
Redsatori
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Post by Redsatori »

He;s talking about Minimalist killer by getarr. Not a very minimalist level at all.

And thanks MD for putting a link to this on the gallery listing page!!
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
trickstapriest
Posts: 47
Joined: Thu Nov 29, 2007 7:30 pm

Post by trickstapriest »

Yeah, caught that a little too late. I must like shoe leather. -.-
Good levels by the by. It took me a while to even guess at how some of them were working.
Redsatori
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Post by Redsatori »

I still can't figure out how MD's multiple core gun thing is working, but I suppose he made the game so he knows all the tricks.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
trickstapriest
Posts: 47
Joined: Thu Nov 29, 2007 7:30 pm

Post by trickstapriest »

It might be a scripting thing... the dropdown menu might just enter a script command when it's read, so creating a parallel script would allow you to give it both. You'd need to cause an error and see the output to get a hint at what it might be, and even then I'm not sure that's actually what he did... ;)
Redsatori
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Post by Redsatori »

Possibly, but I don't really know. Seems like his Twin Rapid Fire gun is a lot better than the one that us regular designers get to use. I like the fact that it only goes halfway around when it fires, as opposed to the whole surrounding thing it normally does. Also, the four-way twin shot gun fires quite fast. There is another level with a bunch of core guns on it that I couldn't figure out how they did it. the link for that level is here.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
MD
Site Admin
Posts: 195
Joined: Sun Aug 12, 2007 2:06 pm

Post by MD »

Hi everyone, so it seems my secret is out, so I may as well explain myself. and by the way, this is the "hack" I hinted at in another thread.

So here's the deal, the coreGun functions are just as much functions as the AI functions are, in fact, before the drop down box existed you had to type in the coreGun function in the text box. So as you can probably guess, you can still type those coreGun functions in the text box, as many as you like in fact (be prepared for a wave of noob levels filled with these :p ).

My level's four way shot does indeed shoot faster, because I have that function in there twice, which means the counter goes up twice as fast. The twinRapid is the usual one selected in the drop down box, except that, because it uses the same counter as the other coreGuns, it starts and stops 3 times as fast.

Furthermore, I have randomWaypoints in there 3 times, so movement is 3 times as fast as well, I think i've seen that exploited already. Also, I lied. There is 1 weapon, off the screen, which is destroyed by a switch to trigger the other coreGun to start.

I may eventually put limits on these things, I just hate putting up walls and boundries though, as I know it's quite fun filling the screen with bullets; problem is, it's not fun for the players who have to see it over and over again.

Redsatori: I probably should have put a link up while the contest was running...but anyways, I realized that the only people likely to see the poll are the people who entered the contest, so I figure some advertising might help get some more votes

Have fun!
~MD
Mouzi
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Post by Mouzi »

I may eventually put limits on these things
No, no, no : P
I don't like restrictions either.

You should just make it so that a level has to be beatable (the creator can beat it) to be listed.
Or maybe you could make it so that the default gallery list only shows beated levels and then
there is "Show all levels" list which would show every level without any filters.
Redsatori
Posts: 87
Joined: Sun Nov 18, 2007 8:43 pm
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Post by Redsatori »

Mouzi wrote:
I may eventually put limits on these things
No, no, no : P
I don't like restrictions either.

You should just make it so that a level has to be beatable (the creator can beat it) to be listed.
Or maybe you could make it so that the default gallery list only shows beated levels and then
there is "Show all levels" list which would show every level without any filters.
Only problem with that last idea Mouzi is that no one's levels would appear on the list when they first put them up there. Would be a bit barren methinks. I do like the other suggestion, however, about having to beat a level to save it. There are a couple good posts about it on the S & F section, including this one which contains a bit of my humor and photoshop fun.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
Geiss
Posts: 77
Joined: Tue Sep 25, 2007 9:52 am

Post by Geiss »

The first post should be edited to include links to all the levels I think, to make them easier to find.
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