Projectile size scales with weapon

Bug reports, suggestions, questions, etc that relate to the development of Zeta Flow and this website.
Post Reply
rycuda
Posts: 9
Joined: Sat Sep 29, 2007 7:32 am

Projectile size scales with weapon

Post by rycuda »

Having just scaled a few of the weapons and had double sized turrets firing comically small projectiles the thought occurs to me that having the option to scale projectiles as well would be nice. The default should be to lock the scales together, with the option to independently set both options.
Geiss
Posts: 77
Joined: Tue Sep 25, 2007 9:52 am

Post by Geiss »

The only problem I would have with that is comically huge projectiles you can't dodge but thats the choice a level author should have I guess if projectile scaling is allowed.
MD
Site Admin
Posts: 195
Joined: Sun Aug 12, 2007 2:06 pm

Post by MD »

Technically speaking it wouldn't work very well, most of the projectiles collide with the center point of the bullet, not the bullet itself, so giant bullets would appear to go through you except when you touch the center of the bullet. Lasers are an exception, and I could do everything like I do lasers but it would come with a performance cost.

~MD
Post Reply