Huh. It wasn't me. I'll come back to it sometime, though.
Just remember, difficulty level isn't the only worthy goal of level design; other good ones are high ratings and high replayability. Those both take a lot more practice than simply making a badass hardcore level, though.
i also like the fact that i am starting the battleforearthp2.
It will be much more compliated then battleforearth.
It will involve....
NAh. I wont tell you what it involves.
Not yeat. You will have to find out when it is introduced.
The battle series is nearing its close.
Endgamep5 just came out.
Battleforearthp3 and p4 also came out today.
If you want me to, I can explain them all.
I am about to complete endgamep6.
Any idea how many livesI should give people, not infinet though and certinly not more then 50.
Maybe ill give 45 lives. I tried doing it with 20 lives and before I could even complet the first step, I was dead.
So maybe 15.
Yes 15 sounds good.
Any objections just post on this thread.
Wait, what? You couldn't do even the first step with 20 lives and your answer is to reduce the number of lives to 15? I don't understand that logic. What am I missing?
Battleforearthp2 is buried back in March, so I hadn't even seen it until you reminded me. I played p3 once before and thought there were too many rockets for it to be possible in the tiny amount of maneuvering room at the top, but when I went back I realized either I miscounted or you changed the level, so it was winnable after all. It took all my lives, though, because of that freakin' tiny little core at the end. That thing was really annoying.
And I said that about endgamep6 before I played it... sorry about that. After I beat it, I understood why you would reduce the number of lives from 20.
apology accepted.
well I no longer have any undefeated lvls now. But it is only a matter of time. All my levls are possible, it just takes skill and knowledge of what the lvl does.
Ammazing how poppular my BIrd became. In one day it got 196 plays with 8 wins!
Good news.
The battleforearth series is comming to a close.
endgamep10 is almost finnished.
It has been a pleasure making these games. Perhapes someday someone will revive the series. But that day has yet to come. Maybe in the future I will make the ultimate battleforeath yet. BUt that will take some time. Each of these levels has taken less then one hour to make. You might think it would take a while because they are so hard, no.
This series has been a very good one and I hope that people will apriciate it. It may be my last zetaflow level to publish. Hope you enjoy it!
Here's a screenshot of how far I got on endgamep10. Either I'm missing something, or you can't get any farther; the trigger I'm aiming at looks exposed, but really that forcefield is too thick so I can't hit it. Forcefields are tricky that way when you make them thicker than normal.
I spent some time looking around for hidden triggers but didn't find any.