battle series

Design concepts in general, talk about your favorites, show levels you've made, give feedback.
asdasdg
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Re: battle series

Post by asdasdg »

The bug has now been officialy fixed. However, lives have been reduced.
asdasdg
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Re: battle series

Post by asdasdg »

Counterstrike 5 and 4 have just been released to the public.
However, no more of the series will be coming out for a while. :|
asdasdg
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Re: battle series

Post by asdasdg »

An additional update for those of you who are waiting.
I realised the next few parts only a few days ago. Please be patient with me as the series will not be ending soon but it will end eventualy.
asdasdg
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Re: battle series

Post by asdasdg »

For those of you who are waiting for the series to conclude, well I am proud to say, it will.
Sometime in 2010 or 2011, the last part of my series will be released. Be patient with me as I may take a while to publish this series.
But I can garenty it that the wait will be worth it. The story line has already been written so I can now go straight to the levels. Somewhere around sixteen levels remain to be published.
I know you are all wanting a sneak peak into the rest of the series, so I will give you a history lesson.

On December 31, 2007 I started my zeta flow level creation. The day I made that first level, I realized that Zeta Flow would become a massive game with hundreds of levels. Hundreds would turn into thousands.
After almost two years of Zeta Flow, I started to create a series of levels that may be my final contribute to the series. Originally, I decided to make it a ten part series. However, with my levels in continuous demand, I decided to expand the series with the Counterstroke episodes.
Eventually, I realized that my series would have to continue and become a long series. I must give MD a special thank you for re-doing the site.
When MD redid the site, I realized that I could make this level series unique in its own way by writing some true story line for the series. I found that this was a way for me to share my writing talents with others and a way to reduce the urge to write that I can not control.
Anyways, back to my series.
You will get to find out who the culprit for founding the Mokri Empire is. Part of the Mokri Empire defects and becomes part of the Human Federation.
The Human Federation will set out in a quest to capture this culprit. Your rank increases to Admiral.
The Rudel Alliance will be forced to surrender to the Mokri Empire but is later liberated with the collapse of the Mokri Empire. Bo'Nira, at least what appears to be Bo'Nira is executed.
You can finally retire.
Fifty years of peace follow.
Bo'Nira, now a hated man by many of the Mokri returns with a massive fleet of ships. The flagship of the Human Federation, the Prometheus is the first target of Bo'Nira who turns out to be a clone from the original Bo'Nira who died two hundred years ago (Bo'Nira was cloned so that he could continue to control the Mokri Empire).
You will have to wait for the last level to see how the series will end, however.
The story line for the levels will explain in more detail the history of the Mokri.
Thanks alot for making this game MD. Besides, when are you going to make another Zeta Flow Youtube video? People are anticipating another.
MD
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Re: battle series

Post by MD »

Haha, great history lesson :)

As for another video, maybe around Christmas break I'll have some free time again.

~MD
asdasdg
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Re: battle series

Post by asdasdg »

lol.
I will continue to make contributions to Zeta Flow.
asdasdg
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Re: battle series

Post by asdasdg »

I have added an aditional set of missions into my series.
Compared to the rest of the segments, this chapter will only be aproximatly five levels long.
asdasdg
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Re: battle series

Post by asdasdg »

I have begun to link the series levels together.
So be ready to enter the battle
asdasdg
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Re: battle series

Post by asdasdg »

I have put the series on temporay hold.
Instead, I will be working on The Zeta Rebellion series.
asdasdg
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Re: battle series

Post by asdasdg »

I have decided to post the AI code for Counterstrike3 on the forums.

Code: Select all

disableGun,63,62,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,100,101,102
makeTrigger,death,39,destroy,28
makeTrigger,timeRepeat,900,40,col,339999,41
makeTrigger,time,200,rotatePart,6,1,0,0,0
makeTrigger,death,5,destroy,31
makeTrigger,time,799,enableGun,62,63,66,65,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,100,101,102
rotatePartToShip,66,65,67,68,69,70,71,72,76,86,87,88,89,90,91,92,93,94,95,96,97
makeTrigger,time,100,col,FFFFFF,41
rotatePart,98,1,0,0,0
asdasdg
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Re: battle series

Post by asdasdg »

New update.
For certin reasons, I have decided to make a trailer for the potentialy last segment of this series. Expected release date for the rest of the Counterstrike series is curently undetermined.
Notice:
the trailer does not show the entire first level and will be fairly easy to be victorious on. The real level will have an increased difficulty.
asdasdg
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Re: battle series

Post by asdasdg »

the second trailor has now been released. Enjoy. :)
asdasdg
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Re: battle series

Post by asdasdg »

Zeta Rebellion Series is now complete. I can now resume work on the Counterstrike series.
The third trailor has been released.
asdasdg
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Re: battle series

Post by asdasdg »

New update released for episode 13 trailor. You now have the ability to move on to stage two of the battle. Still can't defeat the level yet. The core is to far off the screen. Then again, it is just a trailor.

I am still waiting for sufficiant voteing to end the series. If it does come to that, I will post the storyline on the forums and maybe someone else will finish the series.

This level will take some time to complete. It might get released next month.
asdasdg
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Joined: Sun Dec 28, 2008 11:27 am
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Re: battle series

Post by asdasdg »

looks like the next level will have a small delay. I ran into A slight techincal snag..... But I will get it realeased ASAP.
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