Bug Question
Posted: Sat Jan 23, 2010 2:24 pm
I was just playing this level:
Fudo
There are two spreaders along the sides and one gun on the core that can't be destroyed. They stop firing at you after you initially kill them but they never go away, and they draw your fire away if you are close enough to them. So they are more or less just a nusiance.
If seen this before on level #7103 but the difference with that one is that it was a non-weapon part that displayed the anomaly of not going away after being destroyed.
I thought this had been discussed before but I wasn't able to find a related topic.
Can anyone explain why this happens, and if it is something the level designer can fix if they are aware of it?
Fudo
There are two spreaders along the sides and one gun on the core that can't be destroyed. They stop firing at you after you initially kill them but they never go away, and they draw your fire away if you are close enough to them. So they are more or less just a nusiance.
If seen this before on level #7103 but the difference with that one is that it was a non-weapon part that displayed the anomaly of not going away after being destroyed.
I thought this had been discussed before but I wasn't able to find a related topic.
Can anyone explain why this happens, and if it is something the level designer can fix if they are aware of it?