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Project: Architype

Posted: Fri Oct 07, 2011 10:51 am
by asdasdg
Within the next 5 hours, a new zeta flow level will be made. Currently under the code name "architype-1," this level will be a revolution to the Zeta Flow game. For now, that is all I can say. More updates to come as avalible.

Re: Project: Architype

Posted: Fri Oct 07, 2011 11:32 am
by asdasdg
Finnally. Project Architype can be revealed.
Presenting: Pick your Battle


In this level, you start off at a screen with three switches. Each one corresponds to an opponent that you can fight. An easy opponent (for those who are not that experienced), a more intermidiate level, and a hard(ish) level. However, because you have infinite lives, they are all beatable (unless I made a serious AI mistake but I tested them out before I released it so please inform me if there is).

This level took me a few days to actually design the concepts for, but once I had the level concept drawings made, it only took me about three hours to assemble. I made this level as I wanted to see how well this rellativly unknown concept of letting someone pick their fight become known. So far, I really have only seen one or two levels simmilar (in roundabout manners) to this one.

If you have any suggestions for the next Architype project, please let me know.

Re: Project: Architype

Posted: Fri Oct 07, 2011 5:33 pm
by Mouzi
No link?
The concept has been done but nice job on implementing a full level on it :)

EDIT: Oh, you could color code the starting buttons by difficulty.

Re: Project: Architype

Posted: Sat Oct 08, 2011 12:25 am
by asdasdg
Ok. Ill do that.
I reallized this would be a rather large level so I had to imput a couple extra AI commands just to reduce the lag (dissableling unnecesary guns for example). Otherwise, the level would probably be running at about 5 -8 FPS.