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Close, but not too close!


Created by: wallacoloo


Click to Play!

Rating

60.7692

Lives

Plays

206

Wins

90

Bookmarks

2

Comments

4

Date Created

2009-10-24  14:53

Date Modified

2009-10-24  14:53

Top 10

Username Best Time

(?)

crusher00:00:45
lingading00:00:46
wallacoloo00:00:47
swartzer00:00:48
azathoth_core00:00:51
Zeke00:00:51
hugooo00:00:59
Kania00:01:05
Dieefn00:01:29
Username Best Lives

(?)

swartzer0 / ∞
crusher0 / ∞
lingading0 / ∞
Zeke0 / ∞
azathoth_core0 / ∞
wallacoloo1 / ∞
hugooo3 / ∞
Dieefn5 / ∞
Kania5 / ∞

Comments (4)

Newest at top

swartzer


2009-10-26  21:26


Moderator
Yeah, it's definitely toned down now.

wallacoloo


2009-10-26  08:57

The accelerated rate of fire was actually an accident. I thought that if I wanted to have the core shoot every so often, I had to use a repeating trigger that told the core to shoot.

swartzer


2009-10-26  00:02


Moderator
The "close but not too close" part of the design was well done. I think the accelerating rate of fire from the core should be toned down, though.

Zeke


2009-10-24  21:03


Moderator
I'm going to leave the rating to other players. These accelerating core levels have been done before, and personally, I don't see anything particularly creative about them. I think it detracts from the levels design. If you've seen one, you've seen them all. That's my (hopefully) constructive criticism.


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