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Actually, I don't think this one is so bad. Your shots can go through these forcefields some of the time, especially if you're moving around. And when a level fills most of the screen, it's usually better not to make it move with waypoints (or even worse, following the ship) but rotation is often good.
Raz does have a point that a designer should know how to do waypoints and such, though.
Your the next one that creates levels that are poor.Instead of making levels like this you need to set randomwaypoints using script.You should know how to do things like that.oh and dont put forcefields blocking the core.Its impossible and stupid.
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