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order doesn't matter 2



 

Created by: asdasdg


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lingading00:00:03Mouzi0 / ∞
Zeke00:00:03NAITS0 / ∞
asdasdg00:00:04lingading0 / ∞
azathoth_core00:00:04asdasdg0 / ∞
hbgoddard00:00:04hbgoddard0 / ∞
nhftk1200:00:04azathoth_core0 / ∞
NAITS00:00:04nhftk120 / ∞
Mouzi00:00:10Zeke0 / ∞


Comments (2)

asdasdg


17:46  2010-09-24


Moderator
glad you like it.

Mouzi


14:11  2010-09-24


Moderator
That's a great idea! Makes it a lot easier to do multipart triggers. I've made a similar level at some point (http://zetaflow.skylogic.ca/game/play/11940) but it uses a lot more cluttered method than yours. If I recall correctly, mine rotates a new set of parts every time you destroy one. Got to remember this one ;)


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