Search found 103 matches
- Mon Jul 07, 2008 5:38 am
- Forum: News
- Topic: Vote! - Level Design Contest
- Replies: 11
- Views: 10456
OMG WALLPAPERS! That is just too cool. But as Mouzi pointed out, there is that black gap on mine on one side and not on the other. If you could fix that, I would DEFINITELY use my wallpaper. Thanks for the widescreen option because my computer is widescreen. Oh, and my level is technically called th...
- Sun Jul 06, 2008 3:16 pm
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 11125
- Sun Jul 06, 2008 12:44 pm
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 11125
- Fri Jul 04, 2008 10:19 am
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 11125
Thanks for the review, Zeke! :) I'm glad you liked it. I still think Mouzi's going to beat me, but we'll see. Mouzi, practically everyone on the forums got to see your level before it broke, so we know what it is supposed to be like. And in my level after you destroy the part on the front and the si...
- Thu Jul 03, 2008 1:46 pm
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 11125
BEHOLD! The Time Manipulator has been completed! It can speed up or slow down the orbs that are rotating around it, it can speed up itself, and you have to try and destroy it. The Time Manipulator It is actually kind of hard, but with 3 lives it shouldn't be much trouble. Hope you all like it, by t...
- Mon Jun 30, 2008 11:19 am
- Forum: Editor Help
- Topic: Scripting Help needed MD!!
- Replies: 11
- Views: 8686
- Sat Jun 28, 2008 4:01 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 7393
- Fri Jun 27, 2008 4:30 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17419
- Thu Jun 26, 2008 5:33 pm
- Forum: Level Design
- Topic: Just the best level so far!
- Replies: 8
- Views: 7393
- Thu Jun 26, 2008 2:37 pm
- Forum: Editor Help
- Topic: Text Edit Question
- Replies: 2
- Views: 4132
Text Edit Question
Ok, if you go into test edit it says at the top name, x, y, degrees, xscale, yscale, parent, part# which should tell what each number in the text below means. If I have a part shown as: rightTri, -4, 25, 180, 1, 1, e7, 8, 0066FF then that means it whould be located at (-4,25), should be rotated 180 ...
- Thu Jun 26, 2008 1:42 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17419
You should put only makeTrigger,time,300,stop,rotatePart,2 when you stop rotation. The rest of it isn't necessary. I'm not sure though if that's the problem. You can use rotatePart,2,5 and rotatePart,2,-10 for the rotation too :P You can omit the rest if you don't want to specify them. Really? I ha...
- Thu Jun 26, 2008 11:23 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17419
Yes, using that command on its own would mean that randomWaypoints never runs. So to clarify: Stop Syntax: stop, ANY_RECURRING_COMMAND Description: Stop a recurring action. Specify the parameters you used originally if you want to be specific about which action to stop. This isn't interesting on it...
- Tue Jun 24, 2008 1:19 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17419
- Sat Jun 21, 2008 10:08 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17419
Could you make a command that stops another command after a cetain amount of time ? The current stop command doesn't really make any sense to me... doesn't it just cancel out an action, or in other words, delete it? Also, I wish we could make it so that something happens, then stops, then happens ag...
- Thu Jun 19, 2008 2:03 pm
- Forum: Suggestions and Feedback
- Topic: Level editor backup suggestion
- Replies: 4
- Views: 4798