Search found 103 matches

by Sasadad
Mon May 12, 2008 4:28 pm
Forum: Suggestions and Feedback
Topic: Linking bug
Replies: 2
Views: 4651

Weird. Looks like MD'll fix it now, so cool.
by Sasadad
Tue May 06, 2008 4:38 pm
Forum: News
Topic: Update - Some Triggers
Replies: 5
Views: 8178

Wow, an update! Awesome! I'll be experimenting with these new things soon. The parent view thing is a nice touch. :D EDIT: I can't seem to get the enable gun function to work... Could you explain it or something? I'm using the code: makeTrigger,death,enableGun,2,6,7,8,10,11,12 to make it so when par...
by Sasadad
Fri May 02, 2008 5:05 pm
Forum: Editor Help
Topic: Special Spinning Technique
Replies: 3
Views: 4732

I believe I've done something like that in my level Orbital Core Destroyer.
by Sasadad
Thu May 01, 2008 4:05 pm
Forum: Editor Help
Topic: Moving in lines
Replies: 3
Views: 4599

Yeah, I personally use the method mentioned in the topic Mouzi linked to. I've used it in so many of my levels.
by Sasadad
Thu May 01, 2008 4:04 pm
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 8252

Its fine if you make a winning level, Trevor. Glad you like the idea. Also nice to see somebody finally post in the forums... at all... And thanks everybody else, I tried to make these levels good, I started right around when the series option came out and I've worked on them occasionally until I fi...
by Sasadad
Sun Mar 30, 2008 4:15 pm
Forum: Suggestions and Feedback
Topic: Pathing with Waypoints
Replies: 3
Views: 5228

I think that is the perfect solution to that. I would love to see MD put this idea into the game.
by Sasadad
Sat Mar 29, 2008 2:52 pm
Forum: Suggestions and Feedback
Topic: Pathing with Waypoints
Replies: 3
Views: 5228

Awesome! And I think it could be done, considering there is already a random waypoints option for the whole ship, but one question: Would the movement loop? Or would it just reach the end of its waypoints and stop?
by Sasadad
Sat Mar 15, 2008 8:51 am
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 8252

The Machine Series!!

After months of work (It wasn't very hard, but I got bored of Zeta for a while and so my levels were spaced out more), I finally finished my Machine series today. Completely colored and with a prize level, the entire series is 8 levels including entrance and reward level. It is probably my favorite ...
by Sasadad
Sat Mar 15, 2008 6:25 am
Forum: Level Design
Topic: Soemthing I Need to Say
Replies: 10
Views: 8039

The levels do actually seem to be improving now, I've seen a few good levels from designers not even on the forums yet.
by Sasadad
Fri Mar 14, 2008 2:53 pm
Forum: News
Topic: Update - Colours
Replies: 8
Views: 10693

Wow. Awesome. You mentioned that you were working on it, MD, but now that I see it in levels (including your "Rainbow"), it's even better than I expected. Maybe hitting invincible part should make a slight 'clang' sound or something. And also, nice flashing when a part is selected. The new...
by Sasadad
Thu Mar 13, 2008 3:53 pm
Forum: Level Design
Topic: Soemthing I Need to Say
Replies: 10
Views: 8039

I think that everyone is generally in agreement about that already.
by Sasadad
Tue Mar 11, 2008 4:23 pm
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 3616

This is exactly what I think should be implemented. Perfect description. As I read through this, I came to the same conclusion, though; that art levels would be in trouble. Your suggestion that art levels can't use weapons wouldn't entirely work, as some art levels are weapon art. Maybe the only sol...
by Sasadad
Mon Mar 03, 2008 1:12 pm
Forum: Off Topic
Topic: Hey everyone!
Replies: 10
Views: 10618

Just about any update would get me making levels again. :)

EDIT: Oh, and as my sig says, I'm almost finished with a series I've been working on.
by Sasadad
Sat Mar 01, 2008 4:29 pm
Forum: Off Topic
Topic: Hey everyone!
Replies: 10
Views: 10618

Hi All - Nice to see you guys are still alive and well. With the exception of some nice contributions by n3cr0m33p5, there hasn't exactly been a flood of creativity in the last two months! Even MD seems to be preoccupied with other responsibilities. Best of luck with school or work, as the case may...
by Sasadad
Thu Jan 31, 2008 3:15 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22350

Thanks for the notice, been on the site for a while (playing and reading posts), enjoying it, and thought I'd give it a whirl myself and been having some success. Rough sometimes. Also thought I'd play around with making ' art ' levels. Just for visual enjoyment not to be blown apart. :D Welcome to...