Search found 103 matches
- Tue Aug 10, 2010 3:50 pm
- Forum: News
- Topic: Forum upgrade
- Replies: 6
- Views: 11531
Re: Forum upgrade
This topic is 2 years old today.
- Wed Jun 09, 2010 12:05 pm
- Forum: Off Topic
- Topic: Anyone else own any video game consoles?
- Replies: 7
- Views: 10075
Re: Anyone else own any video game consoles?
I have a PS2, Wii, and PS3. Any reason?
- Mon Apr 05, 2010 11:42 am
- Forum: Discussion
- Topic: Welcome
- Replies: 5
- Views: 9897
Re: Welcome
Pshh, I just don't post much, as I see no reason to, and haven't made anything in a while.
Anyway, welcome people!
Anyway, welcome people!
- Tue Jan 12, 2010 1:55 pm
- Forum: Level Design
- Topic: Survival design contest
- Replies: 9
- Views: 12253
Re: Survival design contest (?)
I thought so, but then how do you... well, I'll just wait for the code. I'd definitely try to participate in this contest as it seems like a really cool idea, but there aren't many other designers on the forums. Maybe asdasdg12 would participate, or raz3124? If MD had some free time, perhaps he could.
- Tue Jan 12, 2010 1:52 pm
- Forum: Suggestions and Feedback
- Topic: Suggestion: Damage Trigger
- Replies: 2
- Views: 5667
Suggestion: Damage Trigger
I just thought of something: perhaps we could have damage triggers? I'm not sure if it's be like after X damage or after X percent of HP is gone or what. The code would look like: makeTrigger, damage, PART#, DAMAGE_NEEDED, ANY_COMMAND So that you could have something happen when a part is damaged en...
- Mon Jan 11, 2010 2:22 pm
- Forum: Level Design
- Topic: Survival design contest
- Replies: 9
- Views: 12253
Re: Survival design contest (?)
I think that sounds like a good idea for a contest, but how do you disable shooting? I figure it has something to do with that thing that follows you in your Reversed Ultimate Defense, but how do you do that and how does it kill you when you fire (I have my theories)? I was recently thinking of maki...
- Tue Jan 05, 2010 1:15 pm
- Forum: Suggestions and Feedback
- Topic: invaled users?
- Replies: 3
- Views: 5641
Re: invaled users?
I've often wondered why people go through the trouble to make multiple profiles. Is there some benefit to that? The only things I could think of would be to rate things twice, vote for yourself in contests, or go into the other account so people don't know you're online (not much of a point to this...
- Fri Jan 01, 2010 1:05 pm
- Forum: Editor Help
- Topic: How to rotate random
- Replies: 2
- Views: 5644
Re: How to rotate random
I don't mind, good explanation, Mouzi. You and your example levels. I hope that answered your question, raz3124.
- Sat Dec 12, 2009 4:25 pm
- Forum: Off Topic
- Topic: Advent calendar 'n stuff
- Replies: 3
- Views: 7102
Re: Advent calendar 'n stuff
I've gotten 2, 4, 9, 10, and 12 so far, putting me in 7th place overall. I can't get today's one, it seems like there are some overlapping layers, one of which contains the word, but I can't figure out how to separate them...
Awesome, Mouzi.
Awesome, Mouzi.
- Wed Dec 09, 2009 5:39 am
- Forum: Editor Help
- Topic: To make a game?
- Replies: 1
- Views: 4939
Re: To make a game?
Don't forget "Don't put too many lasers." Or for that matter, weapons in general.
- Fri Nov 20, 2009 1:00 pm
- Forum: Discussion
- Topic: Personal achievements
- Replies: 1
- Views: 6648
Re: Personal achievements
I've beaten Azathoth Core quite a few times, including in that level. Your score is very impressive, though. But my greatest ZF achievements are clearly that I won the official contest and that I got 3 or so levels into the video on the front page.
- Fri Nov 20, 2009 12:49 pm
- Forum: Level Design
- Topic: The Real Challenge
- Replies: 2
- Views: 6555
Re: The Real Challenge
Too many lasers, but otherwise pretty good. Keep trying.
- Wed Nov 11, 2009 10:09 am
- Forum: Off Topic
- Topic: Did I start that?
- Replies: 14
- Views: 19579
Re: Did I start that?
Yes, but it's our ghost town.
- Thu Aug 27, 2009 4:40 pm
- Forum: Level Design
- Topic: Idea! Collaborative Project
- Replies: 4
- Views: 7629
Re: Idea! Collaborative Project
I actually thought of something like this a while ago. This sounds kind of fun.
- Sun Aug 09, 2009 6:52 am
- Forum: Level Design
- Topic: Amount of Lives
- Replies: 14
- Views: 149106
Re: Amount of Lives
I agree with Mouzi that you should leave this level with unlimited lives so that people can get their own scores. The only levels nowadays that would need a limited number of lives would be levels that are supposed to be a challenge to beat. If this is what you wanted, I would recommend 2-3 lives.