Search found 8 matches
- Fri Feb 01, 2008 11:58 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 25125
- Mon Jan 21, 2008 8:12 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 20835
Well, since Mouzi revealed the secret, I'll post a level that further demonstrates the mechanics going on:
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=4034
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=4034
- Sun Jan 20, 2008 8:04 pm
- Forum: Suggestions and Feedback
- Topic: Bug: 'Switch4b' same color as 'switch1b'
- Replies: 3
- Views: 2240
Bug: 'Switch4b' same color as 'switch1b'
I know it's a minor issue, but the circle-styled switch that corresponds to the purple block, switch4 , which should be labeled switch4b , always comes out identical to the green circle-styled switch, switch1b . For aesthetic's sake, it would be great if we could use all 4 colors. Thanks MD! -Sethum
- Thu Jan 17, 2008 11:08 pm
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 4792
- Thu Jan 17, 2008 8:02 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 25125
Thanks for reviewing my level here. I think the cloned trees' similarity helps define the distant background zone, and they're a bit of a throwback to old 8-bit driving games. But really, I just used the cloned trees for expediency's sake since I was trying to design some objects to move from the ho...
- Wed Jan 16, 2008 9:38 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Scripting Straight Line Movement
- Replies: 3
- Views: 5966
Thank you for this excellent tutorial! Only now, I'm stuck at the next step in reworking constant rotation into sinusoidal motion: sinusoidal rotation. Basically, I'd like to simulate the motion that a fixed camera would go through if it was focussed on the linear motion block you've made above. The...
- Thu Jan 10, 2008 10:27 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 20835
- Thu Jan 10, 2008 10:12 am
- Forum: Level Design
- Topic: 6 Lights of Enlightenment or How To Build Great Levels
- Replies: 18
- Views: 15531
trickstapriest , I'm glad you enjoyed Death Spiral (click) ! I really like that level too. I have to say that once a boss design encircles your ship, a lot of possibilities open up. I hadn't intended/considered the perspective-skewing aspect you mentioned, but that is an interesting area to explore...