Search found 77 matches

by Geiss
Fri Jan 18, 2008 4:10 pm
Forum: Level Design
Topic: Level Designs
Replies: 21
Views: 20835

I believe I also beat it at once but its been a long time. :o
by Geiss
Tue Jan 08, 2008 5:21 pm
Forum: Level Design
Topic: Level Designs
Replies: 21
Views: 20835

A boss with four or five 'sides', rotating back and forth between them, and a couple extra weapon pods that spun around to help. What other kind of level designs have people been pondering/seeing? Ranouse made one like that: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=1680 Although he did it 'by ha...
by Geiss
Fri Dec 28, 2007 11:52 am
Forum: News
Topic: Update - Christmas Eve
Replies: 7
Views: 14945

I presume you meant designers like ak 467? I beat the look alive singularity level quite easily by finding a very small deadzone where nothing hit along the lower edge somewhere along the middle. Levels that just have tons of weapons slopped onto them will always have loopholes like that one if you ...
by Geiss
Tue Dec 25, 2007 10:05 am
Forum: News
Topic: Update - Christmas Eve
Replies: 7
Views: 14945

Thx MD. Merry Christmas everybody :D

Edit: I made a level with the new singularities, they're pretty cool. The maze makers will love this new addition.
by Geiss
Fri Dec 21, 2007 4:47 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 25148

Wow, that was a real treat Mouzi, thanks for making that one.
by Geiss
Tue Dec 18, 2007 10:55 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 25148

Thx, I had fun making it. I had thought about naming it something like Wormhole or Hyperspace tunnel but thought Water Ripple was better. For awhile people didn't rate it, I think the fact I said straight up that it used TwinRapids helped. It was surprisingly easy to beat too, especially concerning ...
by Geiss
Mon Dec 17, 2007 5:02 pm
Forum: Discussion
Topic: This one's for you, swartzer!
Replies: 15
Views: 27913

Blind spot strikes again, lol. I used the bottom edge corner trick on some recent levels that feature following AI, missile launchers, and spreads and here was the result: http://img89.imageshack.us/img89/2379/cornerblindspotsfp5.jpg Shoot off any forward facing lasers like the one on the right had,...
by Geiss
Sun Dec 16, 2007 7:13 pm
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 35397

In search of "higher forms" of Minimalism, I have created Dragon Kite using MD's core trick. I used 4 parts, 5 lasers, and the coreDouble shot. I was curious if a faster rate of fire with coreDouble would make it be competitive but more fair then the normal coreTwinRapid with its wider arc...
by Geiss
Sun Dec 16, 2007 3:50 pm
Forum: Level Design
Topic: How Many Lives Are Right
Replies: 3
Views: 6720

I hate those levels with one life as they invariably have either ship following lasers, uber tiny weapons you can't destroy, a completely enclosed core, or some other other nonsense like way too many weapons. Mission Impossible in the recent postings in one such "macho" level. I could almo...
by Geiss
Sun Dec 16, 2007 3:44 pm
Forum: Suggestions and Feedback
Topic: Ratings Question
Replies: 2
Views: 2181

There are percentages, yes. For display purposes, some fractional ratings are rounded I believe.
by Geiss
Sat Dec 15, 2007 8:57 pm
Forum: Suggestions and Feedback
Topic: Beaten level shows up as undefeated ...
Replies: 10
Views: 4577

The first thing I like to do when playing that one is taking out the two sets of ship following single shots. Next I eliminate the moving arms, allowing me to line up shots on the switches more effectively. Eventually I work my way inside the radius of the rotating parts and park next to the core ti...
by Geiss
Sat Dec 15, 2007 7:22 pm
Forum: Suggestions and Feedback
Topic: Beaten level shows up as undefeated ...
Replies: 10
Views: 4577

It works now :)

Too bad all those other wins didn't keep, as 0.1% from close to a 1000 plays seems a bit unrealistic considering that you have infinite lives.
by Geiss
Sat Dec 15, 2007 5:42 pm
Forum: Editor Help
Topic: Pushing the Limits :: Abstract ZF concepts and techniques
Replies: 11
Views: 8606

Bravo, Swatzer, I knew it could be done.

My keys aren't as responsive as I would like sometimes otherwise I think I could done it too.
by Geiss
Sat Dec 15, 2007 5:39 pm
Forum: Discussion
Topic: This one's for you, swartzer!
Replies: 15
Views: 27913

The beauty of that one though is that the spread shot can't me hit me there. There is another level (same author I think) called Mission impossible. It has rotation now I think but before it did I almost managed to use the edge trick since there was a gap next to the core I could sit in - read very ...
by Geiss
Sat Dec 15, 2007 5:30 pm
Forum: Suggestions and Feedback
Topic: Beaten level shows up as undefeated ...
Replies: 10
Views: 4577

Funny you should mention that -- http://zetaflow.skylogic.ca/gallery.php?pagenum=14&orderBy=rating This level currently rated the highest is undefeated - it has a ton of plus marks in the title... with infinite lives, its possible to win. I played it again to make sure and won but the bug is sti...